Mikulas Florek
@mikulasflorek
Programmer Weeks of coding can save you hours of planning.
Changed impostors so they work with SSS and added TAA

what in the actual fuck
Jesus. They're running fucking UE on the in car entertainment. Lord help us. unrealengine.com/en-US/spotligh…
Due to ghost collision issues in PhysX, I'm revisiting my Jolt plugin. I prefer PhysX's API over Jolt's.
Waiting hours for a build after resaving one blueprint. I hate this engine.

It seems very strange to me. Over 90% of bugs I fix can not be avoided with any type system. Last 5 fixes: 1. forget to clear an array 2. a = b instead of a = c 3. dead code, which was not eliminated 4. bad math 5. wrong order of computations
I will tap the @JustDeezGuy sign: The stronger the type system of a language, the less debugging I needed. (Granted, unless it is ATS, you lose some low-levelness. Rust is pretty low-level, but its typesystem is not *that* strong) infoq.com/presentations/…
W. T. F.
Windows 11 has a hardcoded hotkey for LinkedIn (Ctrl+Shift+Alt+Windows+L). It can't be disabled, even using the registry. It's treated with the same level of sacrosanctity as "Crtl+Alt+Delete".
They say a slow game in UE is a skill issue. Meanwhile, the UE editor itself:

After hours of tweaking cloud noise, I'm pleased with the results.

Any COFF experts here? How do I map debug info from an obj file to symbols? One contains mangled names, the other demangled.
Added an animated background to the Lumix Engine editor's welcome screen. Shader by @XorDev.
I have received a full crash dump from a customer. What should I do?
Let me be blunt: If you need a debugger, you're probably not a good developer. Real developers understand code by reading it — and trusting their gut.
Playing with AI again. I can see the progress. The bullshit it generates is much more sophisticated now.
Queueing ticks for measly 1000 ticks takes 1.8ms in UE.

github.com/dotnet/runtime… I guess my job is (unfortunately) safe for now
Moving 200 capsules takes only ~2ms in UE5. I love this engine. /s

What do people who work with UE do to vent their frustration? Asking for a friend.
Graphics Programming Conference 2024 presentation recordings have now been released: youtube.com/playlist?list=…
Framerates (even frame times) as a measurement of smoothness are a lie. I'm playing a bunch of recent titles that all feel laggy, stuttery and awful even though the "fps" is high. Measured input latency on one of them using LDAT. It has 60+ms of latency at 90fps. Unacceptable
Particle system stress test - 900 emitters, each ~1000 particles, CPU simulated, 60fps

Stress testing navigation, 400 agents with animation graphs. 2ms
