Jack Vania
@jackvaniadev
Ghost dev. Producer @IndustryDevs. I fight for the user.
Y'all should come hang with us if you are in the industry - even if you're not still come hang. No ads and we aren't trying to sell you "nitro" or whatever the shit other garbage platforms like Discord try to sell you.
If you're a dev or just want to chat and hang out with us - join the forum! It's private with no ads and we're not selling you anything. Come join the fun! industrydevs.com
This mfer out for blood. Good.
Noted! And full disclosure, I'm kind of lazy, easily distracted, and am trying to focus om making a game. But if there's ever a need for someone slapping their mega dicks on the table, I'm also a billionaire in your corner. (Don't want that to get exploited by lawyers just…
Members of our forum can now test out P2P voice comms with screen and file sharing. Create or join PW protected rooms. As private as your connection allows. No Discord.
I'm working on a P2P solution for web conferencing for our shows that I control from my own server and allows me to capture individual user feeds directly in OBS with much higher quality than Discord. I am committed to privacy and breaking free from big box.
Hey, a very atmospheric roguelike-looking MMO... Also, it happens to be programmed in a certain new programming language... store.steampowered.com/app/3316690/th…
This is close, IMO. Very close, but maybe we aren't just using multiple render textures on the scene or maybe we are - let's dive in. Each object (maybe, will 'splain) would get sliced by depth and the render flattened and pixelized (shader magic), not the scene as a whole…
Just wrapped up a fun interview with @davidkfried and now I'm off to catch some ZZZzzzzz...
I'm working on a P2P solution for web conferencing for our shows that I control from my own server and allows me to capture individual user feeds directly in OBS with much higher quality than Discord. I am committed to privacy and breaking free from big box.
Have y'all seen this from @NilesSankey yet? GAAAAAAAAWD DAYUM: youtube.com/watch?v=cmb4QB…
again - games have to actually function. this is a standalone, non functional AI video clip and even then it can't keep the visual style consistent. look how much the ground changes from the start frame compared to the end. it completely falls apart lol
We've added a new member type to the forum. If you're a Content Creator and want to get the scoop from devs come join the private forum at industrydevs.com!
Here's a special Screenshot Saturday: Bonus Edition
Begging my husband to let me share some gorgeous new game screenshots. It’s so alive and vibrant and pixel-y.
Quick glance tells me everything in here is edge case for this exact scenario and how it plays. Now give the player control. Art is one thing, Elden Ring looked particularly stunning and stylized in several instances until you panned the camera or looked from the not-ideal…
I don't care about NSFW gooner bullshit but perhaps it's time we move on from traditional forms of payment processing and let these dinosaurs find out.
itch.io/updates/update…
I hope all the other great things you are surely reading on Twitter today are not crowding out #screenshotsaturday!!
Took a stab at the "first person pixel art fantasy game" concept thing. I really love this idea. Would be an enormous challenge to make it work in a real game engine. But fun to imagine!
Good to see some devs actually trying to understand the challenges here..
Lots of interesting discussions right now about how to reproduce this style in a game engine. This might be a great candidate for an AI post process.
My friend @computesgazette told me about this great 6502 assembly beginner game making tutorial. I thought some of you might be interested. 👊 skilldrick.github.io/easy6502/#snake
Imagine if old movies and books got erased from history to encourage consumers to buy new ones. Well, it's happening in gaming. If you live in the European Union, consider signing this: eci.ec.europa.eu/045/public/#/s…