Alex Coulombe
@iBrews
architect turned #XR-chitect crafting virtual worlds & the spectacles within @agilelens | #UE5 authorized trainer & course creator | http://uepodcast.com |❤️🔥#uetips
Build for Apple Vision Pro for free using Unreal Engine 5.5 without building from source! Includes some caveats to be aware of. #ue5 #gamedev #applevisionpro #uetips
Looking at flying direct from NYC to Stockholm on September 19th for Unreal Fest Europe but I'm also keeping an ear out for any other good things happening that might be worth stopping over for on my way. Or maybe I just had too much fun in London and I'm looking for an excuse…
for no reason at all here's a video I made 11 years ago where the Fantastic Four fight Voldemort and defeat him then help him get reborn for some reason youtu.be/jTjQvVJok5A?si…
I cannot believe how much better Claude Code with agents is. After reading several posts from people, including @RealGeneKim and others, I have several agents working on my code accomplishging much more than the single Claude did before. Here's my current setup:
so true. the reciprocal also applies - take interest in others, ask questions and engage. don’t just wait for your chance to speak
Stop chasing people who aren’t genuinely interested in you. Friends, jobs, partners, etc. Go where you're asked questions, not just expected to give answers. Interest is effort. Effort takes energy. Energy shows respect.
ue5-main End of wire spaghetti? github.com/EpicGames/Unre…
Created a scene to test all the Nanite Foliage features as they trickle into UE5-Main, so here is Valley. Purley PCG on terrain generated from #Houdini, perfect for showing the great density preservation via the Voxelization. #UE5 #UnrealEngine #GameDev #Cinematic #EnvironmentArt
The new Nanite Foliage Voxel representation is an absolute game changer for distant environments, density preservation is pretty much perfect. 5 min test scene here. ~1 million 20 million poly trees scattered with PCG #UE5 #UnrealEngine #GameDev #EnvironmentArt #RealTime
So grateful to be on Pixel Pushers !
@Dilmerv and I interview @iBrews from Agile Lens Immersive Design as he blends live theater, architecture, and VR in the latest Pixel Pushers episode! Discover how VR is changing theater planning. Listen to the full episode here: youtube.com/watch?v=V7qmT7… #VR #Architecture…
@Dilmerv and I interview @iBrews from Agile Lens Immersive Design as he blends live theater, architecture, and VR in the latest Pixel Pushers episode! Discover how VR is changing theater planning. Listen to the full episode here: youtube.com/watch?v=V7qmT7… #VR #Architecture…
This was so fun to see live 😅
The Great Hitch Hunt video is now available! Share it with your teammates, recruit your friends, let's rid our industry of those hitches once and for all! #uetips #unrealfest youtube.com/watch?v=HaVTYS…
The Great Hitch Hunt video is now available! Share it with your teammates, recruit your friends, let's rid our industry of those hitches once and for all! #uetips #unrealfest youtube.com/watch?v=HaVTYS…
Such a fun chat !! What a blast to nerd out with Deepak and Dilmer. Be sure to subscribe to Pixel Pushers !
📢 We had a great time chatting with @iBrews about his incredible journey in XR. He shared his passion for MR/VR and offered great tips to help you break into the XR industry. We also learned a lot about the amazing work his company is doing with immersive tech in theater,…
This might be the most amazing app I've ever made. 🤯 As promised, a sneak-peak! Metaballs: Spatial, for Apple Vision Pro.
Anyone ever gotten a Chaos or Geometry Cache to play back on mobile or Quest ?