Dylan Browne
@DylserX
#UnrealEngine Supervisor / Feature Visual Effects at ModelFarm, worked Mill Film, Mr.X & RSP in Light, Model & lookdev He / Him, opinions are my own
It's almost the end of 2023 so here is my long overdue updated Feature / Series VFX reel! Hope you enjoy, lots more I can't show yet as well! #VFX #Reel #FX #Lighting
Lighting experiments with the new tree tech #UE5 #UnrealEngine #GameDev #RealTime




Much more realistic Tree distribution here now with some grass patches, also switched to megalights #GameDev #UE5 #UnrealEngine #EnvironmentArt #NaniteFoliage
Created a scene to test all the Nanite Foliage features as they trickle into UE5-Main, so here is Valley. Purley PCG on terrain generated from #Houdini, perfect for showing the great density preservation via the Voxelization. #UE5 #UnrealEngine #GameDev #Cinematic #EnvironmentArt
Cinematic Chips is now live on FAB, 155 High Poly Nanite Chips & Fries assets for Unreal Engine that look mighty fine (salt not included). Best results use Path Tracing with Substrate, but they also work in raster. fab.com/s/476daa2beed8 #UnrealEngine #UE5 #GameDev
The new Nanite Foliage Voxel representation is an absolute game changer for distant environments, density preservation is pretty much perfect. 5 min test scene here. ~1 million 20 million poly trees scattered with PCG #UE5 #UnrealEngine #GameDev #EnvironmentArt #RealTime
The Great Hitch Hunt video is now available! Share it with your teammates, recruit your friends, let's rid our industry of those hitches once and for all! #uetips #unrealfest youtube.com/watch?v=HaVTYS…
And yes WPO does indeed work when using the voxelize setting, you can see them wriggling around when i apply a leaf WPO effect. #UE5 #UnrealEngine #GameDev #NaniteFoliage
More playing around with the new Voxelize in UE5-Main (part of Nanite Foliage) using Nanite LOD offset CVARs we can see the Voxels. Overall in my limited testing it is incredibly stable iq wise (way more so than the old preserve area methods) #UE5 #UnrealEngine #GameDev
More playing around with the new Voxelize in UE5-Main (part of Nanite Foliage) using Nanite LOD offset CVARs we can see the Voxels. Overall in my limited testing it is incredibly stable iq wise (way more so than the old preserve area methods) #UE5 #UnrealEngine #GameDev
First bits of Nanite Foliage in UE5-Main today including Voxel distance representations, some quick testing the perf increase in my scene is insane, 2x fps and looks much more dense too! 62fps -> 119fps 77,376 20 milllion poly trees #UE5 #UnrealEngine #NaniteFoliage
Money is getting / going to be a bit tight these coming months, so I'm open to picking up some freelance work , if you have enjoyed my work in the past, and know of an opportunity let's set something up! #GameDev #UE5 #UnrealEngine #VFX #VisualEffects
Fries are looking gooood #UE5 #UnrealEngine #GameDev #Fries #Nanite #Substrate




First bits of Nanite Foliage in UE5-Main today including Voxel distance representations, some quick testing the perf increase in my scene is insane, 2x fps and looks much more dense too! 62fps -> 119fps 77,376 20 milllion poly trees #UE5 #UnrealEngine #NaniteFoliage
Second pass of dev on my upcoming "Cinematic Chips" pack for #UnrealEngine Now we are talking. #UE5 #GameDev #Chips #Nanite



