Daniel Badtke
@debe3D
Material Artist @instamat_io
Learn how to create an Alpine Granite Rock PBR Material using @InstaMAT_io youtube.com/watch?v=MQ761S…
InstaMAT 2025 is now available, introducing procedural terrain generation, precise curve detailing, ray-traced viewport rendering, and much more. Free for indie users: 80.lv/articles/insta… @InstaMAT_io
3Dテクスチャリング&マテリアルオーサリングソフト!長い早期アクセス期間を経て正式版がリリース! InstaMAT 2025 3dnchu.com/archives/insta… #InstaMAT
テクスチャ&マテリアル作成ツール「InstaMAT 2025」正式リリース gamemakers.jp/article/2025_0… 下位レイヤーを参照した非破壊編集が実装されるなど、レイヤーベースのテクスチャリング機能が強化。プロシージャルな地形生成なども可能に
#InstaMAT 2025 is out It's a major update, adding a complete new terrain-generation toolset to the 3D #texturing and material authoring tools, tipped as an alternative to Adobe's #Substance3D apps Free to indie artists cgchannel.com/2025/07/abstra… #gamedev #VFX @InstaMAT_io
Congratulations on the official release 🥳 Endless number of amazing things one can do with InstaMAT!🤩 Can’t wait to try terrain generation🔥🔥🔥 Guys, what track do you use in the video?
🚀 InstaMAT 2025 has launched and is out of Early Access! ✨ InstaMAT 2025 revolutionizes 3D asset creation, blending scalable asset texturing, physically-based terrain generation, precise curve detailing, and real-time raytraced visuals with native Polyverse integration. It…
🙌 Meet us at CEDEC 2025 in Yokohama! We’re unveiling InstaMAT 2025 and showcasing the latest from InstaLOD, RSX, and Polyverse at Booth E-34. 💎 Don't miss our tech session on July 24 at 18:00 (Venue 11) to see how Abstract’s 3D tools power scalable, collaborative workflows.
Historic wood, straight from one of Florence’s old doors. Part of my ongoing mission with Madchamo: crafting a cultural archive of handcrafted, historically-rooted 3D assets. madchamo.com Early releases on FAB: fab.com/sellers/Madcha… #InstaMAT #RealityScan
This is me using a non-adobe product called Instamat. If you slam that to a tree mesh, it should look like a treebark. It's super simple, just few nodes and we are done. #instamat #gamedev
Abstract's InstaMAT leaves early access on July 22 with InstaMAT 2025, packed with new features like procedural terrain generation, advanced curve-based detailing, and ray-traced viewport rendering. 30% off until launch: 80.lv/articles/insta… @InstaMAT_io
Abstract just unveiled #InstaMAT 2025 The update will bring the promising 3D texturing and material authoring software out of early access, and add major new toolsets Check out its release date, price and key features: cgchannel.com/2025/07/abstra… #gamedev #VFX @InstaMAT_io
🚀 InstaMAT 2025 launches July 22! After a standout Early Access, it’s packed with hundreds of new features like procedural terrain, reference layers & more. 🔥 Get 30% OFF seat subscriptions until launch! ✅ More information: Link in the comments youtube.com/watch?v=xtWM-k…
🔥 Fresh assets just landed on Polyverse! Get ready to build something amazing! 📸 Classic Cameras 🥾 Modern Gear ✈️ Iconic Aircraft 🐢 Unique Skeletons Discover the possibilities for your games, VFX, and archviz scenes! ✅ Download and more: Link in the comments
Part 10 of my medieval stone wall series went live: Texturing the Wall with @InstaMAT_io youtu.be/okf8eILT6cA
🚘 3DModels’ 2025 One Car Challenge is live! This year, every artist starts with the same car. Turn it into something extraordinary, and enter for a chance to win InstaMAT and InstaLOD licenses! 3dmodels.org/one-car-challe…
I'm super excited to announce the start of a fun project where I'll be creating a library of sci-fi assets with the aim of being able to kitbash and craft large sci-fi worlds and experiences! Check it out here on @HelloPolyverse ! hello.polyverse.cloud/Assets/bc22bb2…