Dark Souls Lighting Engine
@DS2LightingMod
All things related to LightingEngine, for DS2/DS3 , Discord: https://discord.gg/wwyPerckJP , Kofi : https://ko-fi.com/ragevitamins Created by @rage_vitamins
Water render updates in #darksouls3 lighting engine. The water optics are now better simulated using absorption and scattering functions instead of basic colors. Includes a small demo which also shows some SSR fixes as well as refraction updates.


Volume lighting(3d God rays) with full scene shadows and per-pixel shadows on character never gets old in #darksouls3 lighting engine.
It really shouldn't be a thing the government imposes to begin with, but if they must, don't halfass it. Handle this crap through a govt api. At no point should we be pushing random people to store private info.
This leak is all the proof you need that forcing websites and apps to store sensitive user information to verify ID is only a liability and a danger to the public
As I had indicated earlier different solutions to handle occlusion under the feet. Here I reduced the contribution of contact shadows from ambient just near the player feet area to avoid over darkening.
Had to up the denoiser to handle alpha tested/thin objects better otherwise the new shadows will not be fully stable. There is some compromise on the player feet ghosting, but can be mitigated through other means like reducing GTAO contribution around feet area.
If you want to go even deeper down the depth buffer precision rabbit hole, this article by @zalbard is great: zero-radiance.github.io/post/z-buffer/
مقارنة من قناة BonfireVN بين قرافيكس ريميك Demon's Souls ضد مود الاضاءة DS2LightingEngine للعبة Dark Souls 2 اعشق هذا المود 🐐 لتحميل المود : nexusmods.com/darksouls2/mod…
Very cool. I always stand here and do test new features.
AI-invented style my ass. Been handcrafting pixel depth masks forever
Dissecting the NVIDIA Blackwell Architecture with Microbenchmarks arxiv.org/pdf/2507.10789
New LE-Lite build really makes Dark souls 3 looks amazing, nice work @DS2LightingMod !
How are games handling volumetric lighting for moving sources? The froxel approach seems like the most common technique but relies on temporal so you get bad ghosting with moving lights. Anisotropic fog also causes aliasing as camera moves. Neighbor clamp seems expensive for 3D.
Added a way to dim the character lighting in #darksouls3 le lite. DS3 uses multiple dir lights on each pixel. The character is significantly brighter than environment in most cases as shown in video, however this causes less interaction of the player with surround ding lights.


(1/?) Hey everyone i have some sad news to share, please keep up with me while i explain my situation. I have been working very passionately on Dark Souls modding (mostly DS2) in the past 2 years. Today unfortunately lost some hardware and my monitor to a power outage.
Darksouls3 has issue of not rendering shadows when the player is hollow, every other hollow has shadows. Now there is a fix for that in DS3LE(Including Lite). By caching the draw call state(VB, IB, Matrices) during Gbuffer render pass and then replay that into the shadowmap.



Thanks for the coverage of DS3LightingEngine and thanks to @fromsoftserve for making the video on capabilities of DS3LE
A new Dark Souls 3 lighting tool is giving modders the power to make next-gen facelifts of the FromSoft classic pcgamer.com/games/rpg/a-ne…
Aldia must have revised “Suprise ….” Many times in his slumber
Удачи мне пройти горгулий. Вместо одной из них заспаунилась Алдия.
here's how irithyll looks in my ds3 mod, which is powered by DS3LightingEngine