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Ben Sims
@BenSimsTech
Programmer: Graphics, C++, C#, Shaders, Render Pipelines, Performance, Unity, Unreal, PC, Console, cats. https://github.com/arycama http://arycama.bsky.social
Adelaide, South Australia
Joined June 2016
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Ben Sims@BenSimsTech · Jul 20
Saw a cool light show tonight for the Illuminate festival at Adelaide's Botanic Gardens, but how do they make irl volumetrics without any ghosting? I guess this wasn't using Unreal. Some pretty fancy area lights too. Guess I need to up my shader game.
How are games handling volumetric lighting for moving sources? The froxel approach seems like the most common technique but relies on temporal so you get bad ghosting with moving lights. Anisotropic fog also causes aliasing as camera moves. Neighbor clamp seems expensive for 3D.
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