BlueOxel
@BlueOxel
3D hardsurface/prop artist He/Him
Inspired by Rakan Khamash’s Inspiration Salad, I wanted to share something personal. I’ve collected 300GB of artbooks- no AI art, just pure artbooks- and I’m slowly uploading them to Pinterest. Pinterest : pin.it/5ENyAU5ig Inspiration Salad: artstation.com/artwork/g0oa98

Rakan Khamash (@?) posted a useful guide on ArtStation about floaters. Check it out and support him: artstation.com/artwork/L4xvmK Also saved it to my Pinterest board: pin.it/UvfmdAhGF

Evolve Studio shared materials about Texel Density. Even though the examples are shown on vehicles, these practices are useful for everyone. I’ve also uploaded them on Pinterest: pin.it/3b6otwReZ



Hi everyone! While learning to sculpt properly in ZBrush, I struggled with pen pressure control, which often made my sculpts look too soft and lacking sharp edges. I found a fix by toggling “Use Tablet” in the Preferences tab. I demonstrate it in the video below- hope it helps!
"For 25 years, I've been standing in the way of sunlight reaching the earth." Thank you so much for sticking around while I piece together my portfolio- and, of course, for tolerating my silly comments and supporting my creative journey. barrel 4ever

I encourage you to check out his SP file to gain a better understanding of modern texturing workflows for weapons in game art
Just dropped my HK G36 - Substance Painter file availiable on my Artstatin. Have fun with it! artstation.com/artwork/oJBXzq @marmosetco @Substance3D @HecklerAndKoch #3d #gameart #realism #weapons #hkg36
Shoutout to Sierra Division for sharing amazing resources! As a prop(barrel) artist, here are my top picks from their guide Usage of Normal map Mastering Materials: Noise Substance Painter: Pushing Your Texturing Further But honestly—a must-read for anyone.
Struggling to find quality resources to help you with Texturing? We asked our team to share their favorites. Check out our Studio Picks! sierradivision.com/blog-post/stud…
Please support EMC3D! His educational content on lighting in games is incredibly helpful. Also, be sure to check out his YouTube channel for even more information on game art in general!💙
Hey folks 👋, I've formed a 'Lighting For Games Hub' Miro board based around my interests and perspective. On the board you'll find guides, sign-posting to resources, free content, MIRO exclusive content, and more. miro.com/app/board/uXjV…
Based, save it and read.
One of our senior artists has been compiling some basic fundamentals and common mistakes into a Miro board. We’re going to keep expanding on this so feel free to ask questions or share problems! miro.com/app/board/uXjV…