Michal Kalisz
@veezen3d
Lead Weapon Artist @CDProjektRed | Expert Hardsurface Artist | Designer | Opinions are my own | Portfolio: http://veezenart.com
Happy portfolio day! 🥳 I love hardsurface! More on Artstation: artstation.com/veezen




I hate when Twitter refresh when I open it and I’m losing interesting tweet 😢
Im really looking forward to this 😌
BATTLEFIELD 6. July 24. Reveal Trailer. 🔔 youtu.be/pgNCgJG0vnY
Just submitted new personal project of my hybrid smartwatch on ArtStation. More on link below :) artstation.com/artwork/1NVKAK

Currently reading Blindsight. Really good, although heavy and complex book. I would love to watch a movie adapation.

This looks interesting.
Thank you for a quarter of a million views on Ballistic.exe's reveal trailer 😱 #gamedev #UE5
Imagine you can read books, instead of mindlessly scroll social media. How cool is that?
It is so satisfying to listen to an car engineer CEO who's genuinely excited about what they're working on :O This is peak of vehicle engineering design. youtube.com/watch?v=y9M04Z…
Every weapon artist should have at least one EOTech model in portfolio. Here is mine. I wonder if @EOTECHInc have seen my game art recreation👀
Heavy wip from today's stream rendered in @marmosetco me beloved @EOTECHInc please send one over so I can take a quick peek for research purposes thanks! #3d #eotech
This is the best CAD software, and others don't even get close.
Plasticity 2025.2 is HERE. Plasticity 2025.2 introduces a broad set of new tools and improvements focused on surface modeling, analysis, and workflow efficiency. This release adds G0–G2 surface alignment via the new Align command (powered by xNURBS), real-time continuity and…
render test for my smartwatch #b3d #design of course inspired by one of apple watch render xD

To give you a better understanding of this - look at the example bellow. All still non-destructive. No need to collapse modifiers and mark sharp edges by hand. Data Transfer becomes a past. Shading looks perfect.
This is super cool ... or even a game changer for designing! In Blender 4.5 you can now have proper shading while working non-destructive! Huge credit to @SpaghetMeN0t for inspiration and tips!