Unleash
@unleash_yt
19 | British Pakistani | The OFFICIAL Sonic Unleashed Connoisseur
After a Very Long time of working on this, I present Sweet Mountain in Unleashed! DOWNLOAD NOW! : gamebanana.com/mods/609745
VERSION 2 OF ORIGINAL CYBERSPACE THEMES HAS BEEN RELEASED Try out all the new additions now! (Fully compatible with Open Zone and Cyber Space Challenge) gamebanana.com/mods/528147
Return to the digital dimension. Get the Sonic Frontiers: Original Cyberspace Themes now! gamebanana.com/mods/528147 Thumbnail artwork: @ech00art
and when I say the Toy Story 3 video game is legitimately one of the best licensed games of all time, I mean it. Toybox mode was PEAK 🔥🔥🔥
Action blockbusters used to have tie-in games that ranged from absolute dogshit to being better than the movie, now they just do a Fortnite collab or a promo in the company's gacha game and call it a day
The replies are killing me.. It’s not Sonic Colors’ fault that later games became much worse. That's like saying Ninja Gaiden 1 is retroactively bad now because Ninja Gaiden 2 and especially 3 were a massive step down
i know this game killed yalls grandmas or whatever but this is exactly where sonic started to recover and it's just ignorant to deny it definitely wasn't at sonic and the black knight of all fucking things 😭
Here's a new gameplay mechanicin Sonic Frontiers Unlimited, Sonic can now jump off of pulleys and the height he gains depends on your timing adding player interactivity to a previously automated element (WIP mod)
Silver literally has no history to rehash Make something new to actually be able to be remembered in the future
"Silver Generations must happen."
No , I'm tired of nostalgia milking Make the original game with him as the main character
"Silver Generations must happen."
Kishimoto personally tweeted this
We appreciate both kinds, but for the official video, we’re probably going to stick with something sfw 😅
Gameplay issues aside, this is a brilliant remake of Radical Highway visually All the colours are on point here
Roadwork ahead! Chase down your opponents through the perilous unfinished bridges of Radical Highway in Sonic Racing: CrossWorlds! Pre-order @RaceCrossWorlds, available September 25th!
This is the same series that had Pontac and Graff on it
"I find it very annoying how seemingly so many Sonic fans love acting like they know more about what Sonic is then the people who actually work on it."
multiplayer? in my generations AND unleashed? (prob wont ever come out)
Look at this segment. You see vertical platforming and go “hm how am I gonna manoeuvre my character in the most efficient way to clear this segment quickly” and then they place enemies there so all you have to do is spam the action button. Again. It’s. Brainless.
Mario has a cool rail system that he implements to the tracks, We have...
Radical Highway from Sonic Adventure 2 will be added as a Course in Sonic Racing: CrossWorlds! It faithfully recreates elements like the under-construction highway and the massive red bridge. 🌉 Take a nighttime drive across the skyline and feel the thrill!
Unleash
Radical Highway from Sonic Adventure 2 will be added as a Course in Sonic Racing: CrossWorlds! It faithfully recreates elements like the under-construction highway and the massive red bridge. 🌉 Take a nighttime drive across the skyline and feel the thrill!
Press Factory is one of the best Sonic levels btw
sonic superstars fans when they have to play a zone that isn’t bridge island or speed jungle
>thing comes out >fans dogpile anyone who criticizes it >critics stay quiet >enough time passes that fans are no longer rabid >finally have a chance to voice criticisms >“when this came out everyone loved it but now y’all are switching up on it? The hate is so forced”
Fun Fact: the badnik bounce actually does exist in Frontiers, but for some reason it has a ridiculously low speed cap of only 8 units and as if that wasn't enough, they also put a brake function on it. Changing a couple of numbers on the RFL restores the move to it's former glory
I did a lot of polishing on Unlimited's cyberspace gameplay today, there's still quite a bit left to be done but it's so much smoother now. The homing dash was heavily rebalanced, it's now fully responsive to gravity, and I even managed to sync it with the music lol (WIP mod)