Proto arts 📌
@Proto_arts
21yo | 🇧🇷 | PTBR/ENG | Artist | Sonic Generations/Frontiers modder | Athlete | Novice programmer | Runs @SonicArtistWeek. (I lost the login info to it lol)
life update: stuff around here has gotten better but I'm still in need of some help to pay a couple bills so if you can, consider c0mmisi0ning me or donating a smaller amount on kofi or just by spreading this around, all helps is greatly appreciated!




The Heroes models are the best that the cast has ever looked in 3D in my opinion


Boosting this because the internet bill is about to expire
life update: stuff around here has gotten better but I'm still in need of some help to pay a couple bills so if you can, consider c0mmisi0ning me or donating a smaller amount on kofi or just by spreading this around, all helps is greatly appreciated!
multiplayer? in my generations AND unleashed? (prob wont ever come out)
It's been 3 years since the Arlo Sonic Movie 2 review incident, and this community has learned absolutely nothing. In fact, I'd argue this is even worse, Yuki's post was literally just two letters and a screenshot, not an hour long review. Shame on everyone who enables this
It's true, and it sucks to see such an amazing fan project getting dragged into this because of this stupid, made-up argument man. I can't even remember the last time someone used P-06 to defend 06 and got any attention off of it. These people are fighting ghosts
I seen more people using P-06 to shit on 06 fans than 06 fans using it to defend 06
Sonic Mania sold nearly 6.4 million units, what?? Why tf was everyone saying it only sold about a million???

I mean
>thing comes out >fans dogpile anyone who criticizes it >critics stay quiet >enough time passes that fans are no longer rabid >finally have a chance to voice criticisms >“when this came out everyone loved it but now y’all are switching up on it? The hate is so forced”
Fun Fact: the badnik bounce actually does exist in Frontiers, but for some reason it has a ridiculously low speed cap of only 8 units and as if that wasn't enough, they also put a brake function on it. Changing a couple of numbers on the RFL restores the move to it's former glory
I coded some randomized homing attack rebound animations just like the good old days for Unlimited. Btw, the homing attack chain here looks slow bc I was pressing the button slowly on purpose to showcase the animations
I did a lot of polishing on Unlimited's cyberspace gameplay today, there's still quite a bit left to be done but it's so much smoother now. The homing dash was heavily rebalanced, it's now fully responsive to gravity, and I even managed to sync it with the music lol (WIP mod)
THE STRAY LMFAOOOOO
This game makes Odyssey look like sonic frontiers Just finished it, this is the best 3D platformer nintendo has released Game of the year material
Looks like I'm gonna have to rebalance the boost meter for every single individual cyberspace stage. Some stages like this one give you too much meter, and others give you too little
I was working on the cyberspace gameplay for Frontiers Unlimited, it still needs quite a few touch ups and polish but it's coming along nicely (praying that twitter compression doesn't kill the video quality)
Boosting this
couldve done more with the background and text but whatever. anyways sketch by @SoANGXDraws and colors by me