Toxa
@un_toxa
Maker of GBDK-2020
Hi! I've been improving the performance of Unlinked Mask GB, many things that used to use sprites now use bkg tiles, I'm also developing a multiplayer mode with link cable for now I can point out the position of a player to another player 👀 #pixelart #indiedev #gamedev #gameboy
Making good progress on remaking the intro of #ElViento on #mastersystem, for now I'm just pushing the video ram to its max, I'll code the effects later ( fades, typewrited texts and so on ), what do you think about it? 😀 #homebrew #gbdk #indiedev #sega
I have started playing with some assets from #elviento to my #mastersystem, and a bonus scrolling! What do you think about it? 😀 #homebrew
Poking around in the 'What if OutRun' Game Boy code tonight.🌴 Managed to improve the water and make it animate.🌊 #pixelart #indiedev #gameboy #gbstudio #retrogaming
I've been moving Unlinked Mask GB to CrossZgb Engine, now I've added a couple of digitized sounds for the character death in GB, and finally got the Game Gear version working 😅😅 #pixelart #indiedev #gamedev #gameboy #gamegear
There are vertical levels and a lot of hidden items in Black Castle 2 #GameBoy #gbstudio #retrogames
CrossZGB v2025.0 is out! Game Engine for #GameBoy #SMS #GameGear #MegaDuck New features -Coroutines for multi-task logic -Custom build rules -Collision groups -Improved SMS/GG audio drivers -Var width font & Dynamic map examples -More features & fixes github.com/gbdk-2020/Cros…
#GBDK-2020 v4.4.0 is out! -Improved #NES support -SDCC 4.5 compiler -Added Linux ARM binaries -Many fixes & features New examples! - #MegaDuck Laptop hardware - Text Dialog @JubilantLarold - #GameBoy MBC7 Accelerometer & MBC3 RTC github.com/gbdk-2020/gbdk… #gbdev #smsdev #nesdev
I can't reveal how I obtained this (let's just say an uncle may have worked at Nintendo) but this Game Boy Color has a blue boot screen similar to other prototypes we've seen! I've been given permission to dump the boot ROM. See in the reply to this tweet to download it.
Meet the new version of "Photo!", custom Game Boy Camera ROM. Among the improvements of the v1.10 are: the improved automatic exposure algo and improved compatibility with the latest version of the Pico Game Boy Printer. github.com/untoxa/gb-phot…


Have #MegaDuck Laptop printer emulation working now and added PrintScreen support to MegaDuck Wordyl. Got a MegaDuck printer? (or the more rare PC printer adapter?) Let me know, would love to coordinate some testing on actual hardware. #retrodev #superquique #retrogaming
Making good progress decoding the #MegaDuck Laptop printing protocol. Prob make a test ROM eventually to verify. REQUEST: If anyone has a working #MegaDuck Printer, laptop and flash cart and can do testing later on, let me know. (I don't have the printer)
Making good progress decoding the #MegaDuck Laptop printing protocol. Prob make a test ROM eventually to verify. REQUEST: If anyone has a working #MegaDuck Printer, laptop and flash cart and can do testing later on, let me know. (I don't have the printer)
The new version of the Pico Game Boy Printer is available here: github.com/untoxa/pico-gb… Now you can override the "darkness" of the printed image, which may be useful with the stock camera ROM.
