Strupf | Lukas
@thestrupf
Gamedev | #playdate 📨 [email protected] https://bsky.app/profile/strupf.bsky.social Making Owlet's Embrace 🪶 http://play.date/games/owlets-embrace/
Excited to release a demo of Owlet's Embrace! If you own a Playdate, download it over here: strupf.itch.io/owlets-embrace I'm moving the release into 2026. This allows me to realize my full vision of the game - nonlinear world, replayability, multiple bosses, fleshed out narrative!

Swapping between (B) to grapple and (B) to attack, simply by continuing to hold (B). The companion's position indicates which mode is active. What initially started as a workaround for the Playdate's constraints became a natural and smoothly integrated part of the gameplay.
Nominees for Most Anticipated Game 🏅Comet by Team Comet @Guv_Bubbs, @Drew_Loe, @FlipDock, @toahiddenplace, @xmenekai & @MouflonCloud 🏅Devils on the Moon Pinball by @amanogames_ 🏅Midnight Raider by @lumiPD 🏅Owlet's Embrace by Lukas Wolski
Owlet's Embrace: Grappling hook focused metroidvania strupf.itch.io/owlets-embrace
🫰 Everdeep Aurora 🫰 is out now! This game it's a little piece of us, and the result of years of care, learning, and love.❤️ We hope it speaks to you the way it speaks to us. Watch the trailer, play the game, and share it if you can.
Discord is so much worse than traditional forums. Just a deluge of jumbled comments with everyone having 6 different conversations muddled up in the same thread. No nesting. Search sucks. Nothing is indexed. We're tossing all this data into the void.
Visual polish! Spikes and obsidian now show a dynamic glare effect to make them more visible. Obsidian is different from other terrain because you can neither climb it nor use the grapple hook on it. A clear visual indicator helps with readibility. #playdate
🧵One of the reasons I made the Performance-Aware Programming series is because I would like people to better understand how things work before trying to make benchmarks. This is not a useful "nested loop" benchmark as it warrants - it's actually an integer division benchmark.
Over the past 8 days, I received over 100 PRs on the languages repo with additions and improvements. - A bunch of languages were added - Some implementations got tweaks to modify performance - The run script now uses hyperfine for timing Thanks to all the contributors.
I'm so happy that I got the opportunity to showcase my upcoming game during the #playdate Update yesterday. Owlet's Embrace is going to be released on Catalog late 2025!🪶 Wishlist it today already: play.date/games/owlets-e…

Super excited to announce that I’ll be composing the soundtrack for the game Owlet’s Embrace, releasing on the Playdate! It’s been an absolute pleasure working with @thestrupf. #owletsembrace #gamedev
Got weapon attacks into the game. Holding a weapon overrides the grappling hook and air jumps, though. Fighting back or mobility - choose the tool for the situation at hand. Quick button press for a stab, hold for stronger and bigger slashing. #playdate #gamedev
They're getting increasingly rare but I love night programming. Everything's quiet, nothing needs my attention, there's nothing coming up anymore. For practical reasons I'm trying to do it in the morning but it's not the same because a whole day filled with tasks is waiting.
The #playdate feels to me like I imagine making and playing games back in the rose-tinted good ol' days was like. Small niche of players and game makers. Experimental and simple games encouraged. Programming in C/Lua. One single limited hardware config. Glad @panic made it.
Got replica boxes of high quality for my cartridges to show them off 🥳 A physical release of a game of mine would be lovely but nowadays it's often just a digital key packaged in a neat way instead of the actual game itself - unless analog goodies!

Discord servers replacing forums must be one of the worst things that happened to the internet. We traded what was an eternal scrolls of knowledge available to everyone for what can only be compared to a medieval market bulletin board, locked behind a stupid app too.
Spending money to make my game without knowing if I will ever make it back is scary for me doing it for the first time. I'm sure it's worth it, though! #gamedev
"Make. New. Stuff." is fun advice until you have to sell your game without a target audience and you got rent to pay. We made something new. Our game has been well rated by critics and players but it sold badly. We'd get more sales copying an already well established genre.
Alex makes a lot of good points really fast 10 years ago, indies were exploring new grounds and AAA was making the same 3 genres over and over. Now it feels like indies are making the same 3 genres, and AAA are just remastering the same 3 games over and over. Make. New. Stuff.