Cameron Burgess
@supercgeek
designing @skybysoftware prev. @apple design team, @cmudesign
one of the core design ideas behind Sky was to create an interface that could float on top of your apps without getting in the way. this idea motivated us to conceive of a window appearance without traditional boundaries that automatically resizes itself to minimize its footprint…
A good friend of mine is sending me Sky feedback in the form of vulgar Veo 3 news anchor clips
it’s worth noting all the use-cases in the video were recorded from a real build of Sky using real language models! Sky isn’t done yet but it's not movie magic either. This is @iamkim and @AriX recording the in game footage last week:
The video isn't the impressive part. It's a red herring. You need to read the story too: macstories.net/stories/sky-fo…
Naming, logo, and app icon design for Sky by @SoftwareAppsInc. Full project coming soon.
i’m a huge fan of what Andy is doing with read.cv — we need more boutique software
cameron.cv — @supercgeek design at @softwareappsinc
I love that Jason told his own story to launch Dot. Unfortunately I don’t have any zombie village photos of Jason 🤣
here’s a glimpse into just how much dot has changed me and the course of my life in just one year new.computer/jason
I worked on App Intents & Shortcuts for yrs and tried to explain these concepts countless times (incld. at WWDC twice). Ray’s talk is the easiest to understand by far — worth a watch if you’re interested in designing great building blocks for Apple Intelligence.
I made a WWDC talk on how to design App Intents, which power system experiences including Siri, Search, Shortcuts, Action button, Controls, Widgets, and more. Check it out: developer.apple.com/videos/play/ww…
New interview! Meet the skilled Cameron Burgess (@supercgeek), currently designing at @SoftwareAppsInc "The night has always been my favourite time to work — especially when I want some deep focus time to crank away on a demo."…
goes way back to mercuryOS…
Cameron (@supercgeek) and I share a sacred tradition of inserting cameos of each other in the demos we make
playing wipeout was such an ‘oh shit’ moment for me growing up it was probably the first time I realized graphic design was a thing i still viscerally remember sitting on the floor in chapters paging through logo design books looking for more stuff like @disinfoTDR…
The Designers Republic's beautiful, unique take on the racing teams of 'WipEout'.
4yrs at today @raypai_ took the photo of me at steve jobs theatre being super happy
started full-time @ 2.002739726 years ago! feel like i’m gettin’ warmed up
The stunning cityscapes by François Schuiten in the graphic novel series 'Les Cités obscures' (1983–present), created in collaboration with Benoît Peeters, unfold on a steampunk-inspired modernist Counter-Earth
We're so lucky We can both imagine what’s in the future and match it with skills to manifest it in real life Our tastes evolve because we close the loop. When people can’t make things, their ideas never really mature because they never witness or digest the idea in their head