sofia garcia
@sofiagarcia_io
art 🤝 code • founder + director @artxcode_io • board @codeartorg • incoming professor of algorithmic art history @nyuniversity • council @rhizome • 🇩🇴🇨🇺
It’s official: I’m teaching the history of algorithmic art at NYU next year!!!! 😈

I want to say how thrilled I am to see Themes and Variations on display at the Toledo Museum. It is an incredible show, full of artists and artwork that I love and admire. I was hoping I could use this opportunity to talk a bit about the collaboration- and how we were bonded…
I’m ready
"I've always been interested in maybe developing a video game..." - @ArtOnBlockchain
Thank you again to everyone who helped make this happen. Again, Special thanks to our team Audrey Chen, @oddanomaly, @techedlaksh, @Zrinka_B, @ArtXCode, @tonimarinara, @sofiagarcia Thank you to Martina, @juliaxgulia, @redbeardnft, @kanbas Finally I want to close with a note I…
On July 23, 2023 - we released 500 generative works all based on the letters N, F, T powered by Art Blocks Engine. It was the priveledge of a lifetime and an incredible learning and growth experience for me. In 2024, Mint#0 was acquired by @CentrePompidou - and I have been asked…
We had so many outputs and almost too many directions to go in… again, a lot of this was the push from Vera… “More, go further, keep going” - and the easiest way to work was to give her a website that simply said yes no maybe. Vera could review outputs, and we would get the yes…
Once we had this mix developed, (grids, letters, colors) we were off. In the end we produced over 70,000 outputs on our way to the final outputs. This is where we spent the next couple of months. We had all of our tools working, we would look at the work as a group with Toni and…
The color conversation was next. And to be honest this is where I really got taken to school by Vera. I was so intimidated to work with Vera, she is a creative hero of mine, and I was working pretty “tight”. I think this comes across in Squares and Love. My work is usually so…
This was a two part process: The first part was the gird builder and how that could work to accommodate the sketches that were working, as well Vera’s instructions from our review. The second work stream, was beginning to design tools to manipulate the letterforms. From…
We sent some of these letterform drawings to Vera, along with a handful of sketches of how the algorithm could work. It was intimidating to send our sketches to her, but the feedback was kind, enthusiastic and clear. We had enough information after our first review to begin to…
Sofia and Toni called me and could barely contain their excitement, almost immediately we were off. We had a small brief from Vera - and some simple sketches that were more than enough to get started. These 45 drawings were included in the final outputs, and EVERY output has…
we're hiring a UI Engineer (NYC). ship clean, fast UIs for AI-native products with us. ❑ competitive pay + equity ❑ cutting-edge tools ❑ recent grads welcome apply → [email protected]
2 years ago today, Twitter became X.
2 years ago today, Twitter became X.
Sacred Trees That Sprouted After There Was Light (2025) by Linda Dounia
I’m so mad that people associate em dashes with AI now. They were learning from the writers 😭😭😭 we did it first 😭😭😭
Something happened on @farcaster_xyz yesterday and a new standard for the Crypto User Experience™️ has just been unlocked
There are Autoglyphs everywhere for those with the mental illness to see
So Zantar is the last video game in this triptych of works by @mitchellfchan. it's free to play, accessible for everyone on zantar.chan.gallery Zantar is a gelatinous cube that eats warriors in a medieval village. We played it 4-5 times everyday for a week in the gallery in…
I have just released my final artwork in The Zantar Triptych. Zantar is my best work and – for now – I can do no better. zantar.chan.gallery
I'm so old I wrote that! That's assuming it's the Windows version, which is the one I worked on. The Win9x game, art, and original code, were done by Maxis/Cinematronics. I ported it to Windows NT, converted the x86 asm to C, made it work on RISC, and so on. Success has…
Are you this old?