Sébastien de Graffenried
@seb_degraff
Game dev, working on Terraformers @terraf_game. Game jams, homemade game engine dev. Also on: http://mastodon.gamedev.place/@seb_degraff and bsky (same handle)
Here's my engine's in-game profiler. It's a pretty naive implementation but it already allowed me to find and fix many inefficiencies in my asset pipeline. A handy feature is CTRL-click on a profiler marker to jump to the code location. #indiedev #gamedev
Hi #PitchYaGame! 👋 I'm developing Exark, an engine builder about building a city atop a giant ark on a journey to the rim of the world! 🚀 🌕 Mine cheese aboard a mobile moon 🐋 Rearrange the organs of a manta ray demi-god 💀 Reanimate the lich-empress's terracotta courtiers
Decided to check out how water is rendered in Counter-Strike 2 Given how interactive water in CS2 is, I expected to see some cell fluid simulation, but turns out they use just a low-res off-screen buffer with flat 2D decals for various water effects. Reminds me of HL2 water :)
Never thought my silly face would be shown between Casey Muratori and Billy Basso, in any context! Been loving the interviews, and I think these two episodes are my favorites. Huge thanks to @wookash_podcast for making the best programming podcast around, by a long shot!
It is mindblowing how many people have found this podcast useful and entertaining! Thank you for your time and attention! And thanks to all the guests who have appeared on the show! PS. This graphic has couple of people who have already recorded the discussion, but episodes…
It is mindblowing how many people have found this podcast useful and entertaining! Thank you for your time and attention! And thanks to all the guests who have appeared on the show! PS. This graphic has couple of people who have already recorded the discussion, but episodes…
Out of nowhere Kleines Filmröllchen did a talk about image compression, with a focus on QOI media.ccc.de/v/eh22-8-more-…
The weekly stream with Eike is now! We'll continue working on the pong game, maybe even experiment with multiplayer networking youtube.com/watch?v=vZYLgX… #indiedev #c

Remember when Kamala said, “I believe the reason why Donald Trump says the war will be over in 24 hours is cause he would just give it up.” Kamala was right. Rewatch every second of this.
- How fast does your game launches? - Yes #customengine #indiedev
Mattias' music player deserves more attention! It's a great example of a real program made with minimal dependencies. Basically the polar opposite of Spotify! #programming #c
I ♡ Music, a high performance mp3 organizer and player mattiasgustavsson.itch.io/i-love-music
Pixelart Without AI 😸 #pixelart #pixelartist
pixelart without АI 😊
Last night I finally implemented proper pixel art filtering for my engine. It was easy to do thanks to this nice blogpost: jorenjoestar.github.io/post/pixel_art… Then I softened it a bit and played around with adding scanlines. I think it looks rad with the art of @ryofougere! #indiedev #c

Interesting take on serialization: rxi.github.io/a_simple_seria… Rxi's entire blog is great, just noticed this relatively recent post when adding it to my blogroll!
This is so good! Elegant implementations of hashmap, growable array and strings in C. nullprogram.com/blog/2025/01/1…