Ray
@raysan5
Passionate about gamedev technologies. I create things. Created #raylib, #raygui, #rres and many other tools as @raylibtech. FOSS at: http://github.com/raysan5
I'm thrilled to announce that #raylib has been selected for the #NGIZero Commons Fund program! 🚀 Many thanks to #NLnet and all the parties involved for this opportunity! Funds will allow me to keep working on raylib and its open source ecosystem! Let's make amazing things! 😄

Reviewed the license validation API, simplified and improved naming. I'm considering removing the image file loading function to minimize deps, just keeping the image memory buffer version. Also added support for EdDSA signing of the encrypted license! Hopefully ready soon! 🚀
I keep working on rKeyGen, my license keys generator tool, I'm going down the rabbit hole and it's taking me way longer than expected... I redesigned multiple times the library for license keys validation, trying to keep it simple... what do you think? Any function missing? 🤔
the future is now! @raylibtech #raylib #raygui
Within 5 years I predict a UI trend emphasizing sharp corners, no animation whatsoever, and sub-millisecond snappiness of all controls
I wish AI was better at coding, so users could create their custom raylib alternative C libraries... 😣
From the creator of Pure Logic, comes a new puzzle game: Mirrors of Epiphany! Both amazing games, both available on Steam... and both made with raylib! ❤️ Congratulations on the release Sigmund! 👍😄 store.steampowered.com/app/2643000/Mi…
My second game, Mirrors of Epiphany, has just been released on #Steam 🥳 Who will be the first to find the optimal solution to all 100 puzzles? The game is made with the fantastic #raylib created by @raysan5 👏👍 store.steampowered.com/app/2643000/Mi…
Hey! A new **very original** game made with #raylib on Steam! 🚀 Take a look: store.steampowered.com/app/3750090/Di…
Dimensional Fold launches Monday, July 14th on PC! With 100+ mind-bending levels, you'll fold space, twist logic, and break puzzles in ways you've never imagined. Built with the sleek power combo of Raylib + Odin, this game bends reality into something beautiful. Big thanks to…
On this day, 12 years ago, I asked on official OpenGL forums for a simple and easy-to-use library to put graphics on screen. I got no answer so I created #raylib.🚀 Source: community.khronos.org/t/graphics-h-e…

Wow! It looks so smooth! Congrats Claudio, your projects are really top! 🔝💯
👋 Real-time AI hand tracking in #cplusplus and #raylib using Google #MediaPipe (C API build, no Python). Double-hand detection · Smoothed landmarks · 20–25 ms CPU response. Compiling MediaPipe for C/C++ wasn't trivial, but it works! #handtracking #gamedev
My recommendation for indiedevs starting their first commercial projects: build a +10K people community first.
I keep working on rKeyGen, my license keys generator tool, I'm going down the rabbit hole and it's taking me way longer than expected... I redesigned multiple times the library for license keys validation, trying to keep it simple... what do you think? Any function missing? 🤔


Another user enjoying raylib! 👍😄❤️
Programar con raylib es divertidisimo
There is a 1/2560 probability for this error to happen. I didn't detected it before. It took me several hours to find the issue. Solved it in a second. 😖 Programming is fun.
42000 animated models, in C, with OpenGL... 🔥
So 6400 at 60fps wasn't enough huh ? 42000 now with instancing. #gamedev #raylib naturally there's nothing else going on.
Wow! How can it run at 60fps?!? Sorcery!!! 😱🧙♂️
Heard you guys like lots of characters getting rendered. using a single BAT texture for all of them, not using instancing yet. #gamedev #raylib
My father, grandfather and afaik all my ancestors were woodworkers, handcrafters, they worked with basic tools and created beautiful things. I broke the family tradition... but I enjoy handcrafting code. Compiled some hammers I found in my workshop, I'm restoring some of them ♥️

All programming languages are mostly the same: - Data Types (basic/custom) - Operators - Conditions/Loops - Functions The only difference is some syntax-sugar and some predefined abstractions. Choose wisely. C.
Today I did a talk about raylib... in a cinema!!! Never seen raylib so BIG before!!! 😄 Thanks to @GamingExpGC for inviting me to their great event and for this unique talk opportunity! ♥️

#raylib projects showcase 2025 🚀 Really exciting to see the amazing projects created by raylib community! Every year they are more impressive! ❤️