MonstersGoBoom
@MonstersGo
(They/Them). Monsters Go Boom. Game Developer. @[email protected] LGBTQ+ https://bsky.app/profile/monstersgoboom.com
I am excited to share this new single-header C library I have been working on for a while now: vecmath.h, a comprehensive vector/matrix math library for graphics/games/3d. It allows you to write vector math code in C that looks like this:
The #C64 palette is so versatile, it's fun to like add in effects like the shafts of light for this sewers location. Creating drama with shadows makes for the most satisfying pixel pieces in my eyes. #retrogaming #pixelartist
Happy Birthday Amiga! #1 Some glorious memories and opportunities to add my personal touch...
Looking for a 3D modeler that wants to work me on new CC0/public domain characters, especially hair styles. Low-poly, you can use whatever software you like, paid job! DM, or react with your portfolio 🙇♂️
More #conceptart from my personal project. Code name for now is "HELIOS" #gamedev #gameart
So... I've been silent for a while! We're cooking stuff right now, so please be patient 🥹 In the meantime, considering the hot weather... let's swim! #indiegame #gamedev #pixelart
[1/2] My @BetterSoftwareC talk is up! It's called "The Big OOPs: Anatomy of a Thirty-Five Year Mistake". I went through a mountain of historical documents to put this beast together. Only a small fraction of my research could be featured directly in the talk...
after a small half a year of devtime i'm pleased to open up my drawing tool for public use. check the link in the replies! #nitripaint
Experimenting with different X65 video modes and automated conversion using converter: github.com/X65/tools/blob… It does show that this game originally used tile-based graphics.
Brilliant pixel art. The bus turning is such a flex, and I love it 😍 @ChucklefishLTD (Witchbrook)
we're so back gang !
Commodore has returned. Share your thoughts in the comments. commodore.net #C64 #Commodore
Turns out we don’t need memory safety. Just write bug free C. It’s that easy.