poiyomi
@poiyomi
Github: https://github.com/poiyomi Discord: https://discord.gg/poiyomi Patreon: https://patreon.com/poiyomi
When creating your outline mask for your model, consider the outlines in 3D and where you can set the size to 0 to pinch spots that don't look good. I made a little Unity tool to show the effect in real time. @mukumi 's kipfel used as an example.
Pink expands to fill when bass hits. Green only moves when bass is active rest are just color things. There are several options for the audio link so you'll have to mess around.
You can use Poiyomi’s Stencil option to make your eyes appear through bangs #vrchat #vrchatavatar
Ok I'm really proud of this Gone kinda hard on Audiolink as well as baking out a bunch of light maps. I have like 5 of them to simulate bounce light off from the pathing as well as a bounce map for the Spectrum stuff both onto the suit and onto the body. Thanks @poiyomi !
I redid all my materials and updated my shading with custom normals!! 🫧 Hopefully it looks cleaner now🩵 I'm going more for a video game/cellshaded look! -^u^- I'm using Poiyomi for the shaders and Warudo for the post processing/camera work!
I made a new opening for my livestreams to showcase some of the Poiyomi shader settings I used with my Milfy! #VRChat
If you're on the latest version of poiyomi everything here is already supported, enjoy. Thank you @RED_SIM for all the hard work.
Light Volumes v.2.0.0 released! Now it has Light Volume based super optimized analytical Point Lights, Spot Lights and Area Lights. (Up to 128 at the same time) Ability to project images and cubemaps. Also baked shadow masks and even more features! github.com/REDSIM/VRCLigh……
Light Volumes v.2.0.0 released! Now it has Light Volume based super optimized analytical Point Lights, Spot Lights and Area Lights. (Up to 128 at the same time) Ability to project images and cubemaps. Also baked shadow masks and even more features! github.com/REDSIM/VRCLigh……
I used poiyomi to make some realistic grass with #vrclightvolumes enabled. Shadows look nice with no baking. I added the tv for the lols. Touch grass here! vrchat.com/home/world/wrl… #vrchat
Finally ported my old project to my new PC, using the newest @poiyomi shader version for both light volumes and redoing how the metalics look. Really like how this one is turning out in VRChat. Mix of realism and galactic shading.
Vtuber 3D model close up on the legs. The stockings are a mix of hand painted textures, small amount of procedural noise and rim lights. Metallic parts are again, hand painted, plus a custom made matcap blended with multiply. Using Poiyomi shader, rendered in Warudo.
I just dropped the 66% compile-time speed-boost patch for patrons. If it stays bug-free, I’ll roll it out to all free users tomorrow—let me know how it runs!
Yes, it's been a thing for a long while actually, since Poi 8? Old gradient tool wasn't particularly good (& kinda hidden), so you had to make gradients in software like PS, Gimp, Substance. It took *hours* to get this right, new tool looks like it can do it in seconds.
Working on improving the pathing module and implementing some tooling for it. The new gradient fill tool lets you easily generate gradient maps.