RED_SIM
@RED_SIM
Game developer, technical artist, engineer, VR/AR enthusiast, dreamer.
VRC Light Volumes v.1.0.0 released! A VRChat asset that brings nextgen voxel based lighting into your worlds! Get it here for free on my GitHub: github.com/REDSIM/VRCLigh…
New lilToon 2.0.0 is out and supports Light Volumes 2.0.0! Now, including the light directionality support, which makes the avatar shading really beautiful!
lilToon 2.0.0を公開しました このバージョンからUnity 2022以降のみ対応です。また対応していないツールやカスタムシェーダーでエラーが発生することが予想されるので、もしエラーが出たら1.10.3以前を使用してください。
VRC Light Volumes 2.0.0とLiltoon 2.0.0の組み合わせエグい VCCで更新してアップロードし直すだけ 光が差す方向まで反映してくれてる
Soviet Train - Light Volumes 2․0 By RED_SIM vrchat.com/home/world/wrl… Light Volumes v.2.0.0なスキミアちゃんの動画です #Skimmia3D x.com/RED_SIM/status…
Light Volumes v.2.0.0 released! Now it has Light Volume based super optimized analytical Point Lights, Spot Lights and Area Lights. (Up to 128 at the same time) Ability to project images and cubemaps. Also baked shadow masks and even more features! github.com/REDSIM/VRCLigh……
.@RED_SIM has released VRC Light Volumes 2.0, a free and open-source voxel-based baked volumetric lighting solution to make VRChat worlds look better. Download here: 80.lv/articles/voxel…
ビームライトシェーダーをV025にアプデしました。 ■更新点 ・ムービングヘッド部分をUdonで簡単にアニメーションさせる追加パッケージを同梱した。動画のように簡単に照明セットを作ることができる。 ・VRC Light Volumesのスポットライトと併用する場合の設定例を同梱した。
If you're on the latest version of poiyomi everything here is already supported, enjoy. Thank you @RED_SIM for all the hard work.
Light Volumes v.2.0.0 released! Now it has Light Volume based super optimized analytical Point Lights, Spot Lights and Area Lights. (Up to 128 at the same time) Ability to project images and cubemaps. Also baked shadow masks and even more features! github.com/REDSIM/VRCLigh……
This project has honestly turned into one of the coolest, and imo one of the most important if you're a world creator in #VRChat it's worth checking out. And if you have the means to support redsim financially, definitely give their patron a look. Community tools are important.
Light Volumes v.2.0.0 released! Now it has Light Volume based super optimized analytical Point Lights, Spot Lights and Area Lights. (Up to 128 at the same time) Ability to project images and cubemaps. Also baked shadow masks and even more features! github.com/REDSIM/VRCLigh……
Just released a hotfix to add support for this! Such a cool update, loads of awesome new stuff. It's basically a whole standalone lighting system now, not just a light probes replacement!
Light Volumes v.2.0.0 released! Now it has Light Volume based super optimized analytical Point Lights, Spot Lights and Area Lights. (Up to 128 at the same time) Ability to project images and cubemaps. Also baked shadow masks and even more features! github.com/REDSIM/VRCLigh……
制作に参加させていただいた「よるとうげ」が ヴェネチア国際映画祭 Venice Immersive にて 「Out of Competition - Best of Worlds」に選ばれました! 本作は現在、VRChatで常設公開中です。 まだご覧になっていない方は、この機会にぜひご体験ください。
Contributed a feature to VRC Light Volumes! It's an Editor preview that lets you view how volumes affect the scene, like the "Baked Lightmap" view. L0 is based on the position only, while L1 uses the mesh normals. It's available in the latest pre-release! #vrchat
I've implemented a Gaussian Splatting renderer in VRChat! It was tricky, but turned out to be feasible. I've also made a public gallery with 12 splats you can check out: vrchat.com/home/launch?wo… By the way the renderer is open source! github.com/MichaelMoroz/V…
Your world's visuals will never be the same. 2.0 Light Volumes by @RED_SIM VR walking thanks to @duinrahaic's FitOSC shaders by @poiyomi
Next-gen avatar lighting is here, Light Volumes are being rushed into worlds by world creators due to being SUCH a step up from current solutions. They make you fit in the environment way better, like realtime shadows or raytracing without any performance cost! Using @poiyomi
So previously Bakery had 2 light probe baking modes: L1 and Legacy (=L2 but via convolving in-engine rendered cubemaps). L1 was 1st-class citizen, since it also works for dense 3D texture volumes (no way anyone's reading 9 textures). Well, now L2 is finally a "native" mode too.
Messing with VRCLV 2.0 from @RED_SIM using @poiyomi 's fancy wondershader. Little hint, Light based emissions work with light volumes, even anti ones.. 👀