Alejandro Mirabal
@mirabalart
Character Concept Artist at id Software/ Doom The Dark Ages Longharbor/ Tool/ Magic the Gathering
by Michael Vincent Eppinette artstation.com/artwork/LeVmKw
DOOM: The Dark Ages - Combat Shotgun! In addition to the Super Shotgun, I had the good fortune and task to design this gun as well as all its upgrades! Inverted FN P90 inspired loading! It's also my go for equipping upgrades FIRST on any given run ( gimme that triple shot 💅)
Some screen capture action of my process for the Mancubus concept art for DOOM: THE DARK AGES
Animated concept of Ahzrak transforming into his final form, done for DOOM: The Dark Ages. This was an earlier iteration of his final form before it went through some changes.
Here are the two digital paintings I got to do for DOOM: The Dark Ages! The Atlan painting appears in a few levels, and the colosseum painting appears once in Siege Part 2. Still can't believe I got to do these, it's truly a dream come true. Early sketches and thanks below!
Some development concepts for the Spire of Nerathul level from DOOM: The Dark Ages! Had a lot of fun taking notes from Lovecraftian lore to pull it into the DOOM Franchise.
Some Hell Carrier callout and ideation sketches for DOOM: THE DARK AGES!
Concept for the Cosmic Baron. This was a difficult task that spanned months and across @emersontung , myself and @mirabalart. The challenge was finding the right balance of weird, Lovecraftian and brutality while still feeling appropriate for DOOM.
Cover art sketch for DOOM: THE DARK AGES. Later handled by the very talented Thomas Elliott.


Hell Carrier for DOOM: THE DARK AGES! I really like how this one turned out.
Concept art of the Atlan mech I made for DOOM: The Dark Ages. As a fan of giant robots, this was truly a dream assignment. #doom #conceptart
This dude's got a big appetite. Giant Cosmic Cacodemon concept I did for DOOM: The Dark Ages.