Linda Dong 🍉
@lindadong
Design Evangelist 🦐 Maternity leave until 2026
Okay! Here are the tools we’ve got for you to design with Liquid Glass and the new design system. 🎨 Sketch Libraries – developer.apple.com/design/resourc… 🔜 Figma Libraries – Coming soon! 🎼 Icon Composer App – developer.apple.com/icon-composer/ 📚 HIG – We updated like every page!…
excited to share my very first wwdc session!! i go through every corner of our design system — the tiny rules, the big shifts, and how liquid glass is reshaping not just the visuals, but the very foundations and heuristics that hold it all together. developer.apple.com/videos/play/ww……
Y’all still commit crimes against corner radius far too often for my liking... 💅 Therefore, meet concentric corners in @sketch. Thank us. 🫶
Story about my favourite moment at #WWDC25 On Monday, I was sitting with an engineer at a SwiftUI lab at Apple Park. Suddenly someone tapped my shoulder. I looked at them and they showed me a phone, saying: "Hi, are you Klemens?" (They were mute.) I nodded.
Valve is finally adding Apple Silicon support in Steam. It's currently in Beta soon will be Native.
They updated the Human Interface Guidelines for Liquid Glass. I always enjoy my annual read through.
We’ve just been told that Apple is planning to greatly expand the Apple Developer Forums by adding Discussions – a new way for them to reach out to developers through live streams and Q&A. Coming soon! 🎉
Today my chooms at Apple Park we’re showing Cyberpunk 2077: Ultimate Edition to international press and content creators — running on a MacBook Pro with the M4 Max chip, hitting 120 FPS on Ultra settings. Coming in 2025! 🥰🍎
apple just dropped the first-ever *haptic* movie trailer and it's WILD you can literally feel the F1 engines rumble 🤯 try it on iPhone: tv.apple.com/us/clip/haptic…
Meet some of the talented developers at Apple Park before #WWDC25 begins!
Thrilled to share the project we’ve been working on for the past year! Liquid Glass is a flexible material that constantly adapts to its size and environment, and lays the foundation for a unified design language across all our platforms.
The latest project I’ve been working on is the design of Liquid Glass, alongside an army of designers and engineers. We're designing it to bend and shape light while feeling like an elastic, flexible material that can dynamically shape shift, to make apps feel fluid and organic.
Designing with the new Liquid Glass natively in Play! Once this is released to the public, it will be immediately available in Play. We’ll post more #WWDC25 content and show how these amazing new updates in iOS 26 will come to life in Play.
If you’re a designer, don’t miss the “Meet Living Glass” session on the WWDC Developer app. Incredible.
Love starting #WWDC25 with our Swift Student Challenge winners!
What a day at Apple campus! It was awesome that I met @lindadong @curtclifton @liuyi0922 @jordibruin and @Vincent_Galileo. My social energy definitely hit its limit today. Recharging now and hopefully meeting more of people Apple Park tomorrow! #WWDC25
People really do make all the difference. In just 24 hours: - Runway’s meetup at Duke of Edinburgh - Core Coffee’s morning hang - WWDC check-in at Apple’s Infinite Loop - @RevenueCat’s epic Bash Caught up with old friends, met new ones and the wildest part? Folks I just met use…