Tom Stochastic | Making Tiny Glade π°πΏ
@h3r2tic
Defunct. The sky is bluer on the other side. Β½ of @PounceLight ππ¦ Washed-up renderologist making games with @anastasiaopara
Woooooooo, our tiny game about real-time GI & procgen and shipping Rust & Vulkan is finally out! πππ¦
Tiny Glade is out NOW on Steam (Win & Linux) ππ Thank you so much for following the development and being so supportive of our little diorama builder. We hope you have fun, and I canβt wait to see what you make π€© If you post your glades, add #TinyGlade so I can find 'em :D
Our newsletter subscribers were the first to know that the hotly anticipated building game Tiny Glade will receive its first demo on May 30! Read a message from the developers and see a recap of the most exciting games dropping this month: wholesomegames.com/#mailinglist
RTX at home go brrr
I was displeased with our window glass looking like cardboard, so last night I hacked up simple "interior mapping" via shader silliness. Two parallax planes provide curtains and some blurry hints of an interior. Also: reflections via SSR + software ray tracing :3
Looking forward to upgrading Tiny Glade to Bevy 0.13! (We use parts of Bevy, especially the excellent ECS / entity component system)
Bevy 0.13 is out now! It features Lightmaps, Irradiance Volumes, Approximate Indirect Specular Occlusion, Reflection Probes, Primitive Shapes, ECS System Stepping, Dynamic Queries, Inferred Command Flushes, 2D Nine-Patch, Camera-Driven UI, and more! bevyengine.org/news/bevy-0-13
With the release being two weeks away, I finally took the time to update our key art π©βπ¨ I'm pretty happy how it turned out (κ Ο κ)
Tiny Glade has a RELEASE DATE! π₯³πIt launches on... π September 23 π on Steam for PC (Windows & Linux) But wait! There is more ππ§΅
Tiny Glade's rendering started simple, but now we have real-time global illumination, GPU-driven rendering, novel DoF, ray tracing, and entirely too much ray marching :D Wanna know more? Come see my GPC talk! Nov 14, Breda, NL. graphicsprogrammingconference.nl/#tiny-glade

Unofficial patch notes: Babe wake up, hallucinated zonal harmonics and self-stabilizing recurrent blurs just dropped! (potato implementations as usual, of course :P)
Hi, y'all! Another small patch 1.5.4 is coming your way :3 Lighting improvements, bug fixes, and better views from your windows π Patch notes: store.steampowered.com/news/app/21981β¦
Itβs been ~a week since we launched the demo, and we had an absolute blast seeing your creations - TYSM for being such a wonderful community π As a liβl thank you we added a new feature - a FIRST PERSON mode π°πΆββοΈπΆββοΈ I can't wait to see your builds from a new perspective π
Tiny Glade DEMO is OUT on Steamπ°πβ¨π We'll be spying on all of your creations ππ€© Feel free to tag us or mention #TinyGlade. We'd love to see what you make! We hope you have a good time π PS: sound on to enjoy @OdaTilset's new summer trackπΆ
We have a new depth of field! π It was one of my recent obsessions, and only took 10-ish prototypes over the past few months π
Just testing @h3r2tic's photo mode in Tiny Glade. I couldn't help myself but share these - it's so prettyyyyyyyyyy π
Did you hear the news? Tiny Glade DEMO is coming on May 30th! ππ°π We canβt wait for you to sample what weβve been cooking π©βπ³π¨βπ³ If you want a little sneak peek of what the demo will contain, we've just published a new post on Steam. PS: turn the sound on for the video πΆ
One does not simply make a 3d model for Tiny Glade π It's generators all the way down π’π’π’π’
This was quiiiiite a puzzle to figure out, but now dormers (roof windows) adapt to the roof shape π₯Ή
"But luckily, a while ago, I actually constructed a handheld spectrophotometer" As one does when learning to paint miniatures π
Virtual paint mixer github.com/miciwan/PaintMβ¦
> Hmm, I want real-time global illumination. > I know, I'll port kajiya from Rust & HLSL to C++ & GLSL. Um, wat. Well, meet Gabe π Now kajiya has a voxely evil twin π¦ΉββοΈπ€
I recently added stars to my project... and yes there is also global illumination thanks to @h3r2tic's amazing efforts in Embark's Kajiya renderer. youtu.be/cbmEwyazUpc
Grass debug mode or a new feature? Bribe link in bio.

I was updating screenshots on our Steam page, and I made this winter diorama; figured I'd share a replay of it :3