matt sephton
@gingerbeardman
Indie Dev since 1990. GOTY 2023 Award Winner. Hanafuda. Retro Games. System 7 on iPad. Macintosh Magazine Media. Prev: @Apple
*Banana Dither Smudge Brush Action* in my pixel art app Dottie. Coming this fall for macOS (12 and up right now, we’ll see). Get in touch for TestFlight if you’re interested, low pressure involvement—you can send me feedback or some pixel art drawn with it.
A programming trick I use *all the time* is to quickly undo and then redo to teleport back to where I was last typing. I haven't seen anyone else talk about this, but I can't be the only one, right?
Finished up another DJ mix! 80 minutes of my favourite tracks by @DEDEMOUSE and associates, including: hitomitoi, AZK, TANUKI, DENONBU, Aki Shirokane, Yuka Nagase, Shin-ski, Kakeru, and more... mixcloud.com/gingerbeardman… #jpop #japanese #electronic #frenchhouse #futurebass
Fading out audio is one of the most CPU-intensive tasks you can possibly do! Values that get close (but not quite) zero, hit an underflow gap known as "Subnormal" range. It’s a mathematical conundrum so tricky, both x86 and ARM made special CPU instructions just to handle it!
I recently switched from the Discord native app to the web app because it launches so much faster – thanks to not doing ~11 delta updates every launch! Why doesn't Discord switch to a full update if delta updates will take longer? Why can't it update itself at close instead of…
Look who has hit the #1 spot on MixCloud 👉😲👈 mixcloud.com/gingerbeardman… #newage #japanese #ambient #electronic #djmix #jpop #chillout
Spent a chilled out Saturday afternoon doing a DJ mix of Japanese ambient and related music, inspired by a favourite tune picked by @EliasDaler Clocking in at 2.5h 😅 with a few non-Japanese but related tracks thrown in there 😘 mixcloud.com/gingerbeardman…
I've shown this collision a while ago, but now I've made it pretty efficient on PS1. I use grid partitioning to check quads/tris close to the player - this reduces the number of collision checks considerably. In the debug view in the video, those polys are shown in yellow.
It's almost that time again! If you haven't played it yet, this is the best way to experience Boku no Natsuyasumi 2.
If you haven't yet played the Boku no Natsuyasumi 2 English patch, consider starting your playthrough on August 1st. I recommend playing an in-game day every day so your playthrough syncs up with the real calendar. You won't regret it.
We are now officially live on the App Store! Same app as web, but better with native push, haptics, pull to refresh, and share menu support. Big thanks to everyone who helped out with testing! apps.apple.com/app/record-clu…
I've released SmoothCSV v3, a CSV editor built for real work. dev.to/kohii/the-tech… #productlaunch #producthunting #csv #csveditor
SmoothCSV is a great app for viewing, editing, transforming, and querying CSV: smoothcsv.com great work over the past 15 years by @kohii00
CG Creator Special Interview: Shigeru Tamura about Ginga no Uo Ursa Minor Blue ("The Galactic Fish: URSA minor BLUE") in 256 Color Paint Tool (LOGiN Disk&Book, 1994) archive.org/details/256Col…

Sat on tram and there’s genuinely a 11/10 opposite me, perfect time for me to say absolutely nothing and think about her until I’m 34
For an upcoming blogpost, I'm tracing this embroidery pattern from the 1913 book 'le filet ancien au point de reprise II' by using @cleanshot to create a locked transparent overlay on top of Dottie (pixel editor in beta, by @gingerbeardman ). felt very y2k art class
αSNES mainboard prototype— a complete 1Chip Super Nintendo, Super Everdrive, Shinobi Scaler (GBS Control), LCD driver, and more combined onto a single 125x96mm 6-layer PCB. Real cartridges connect via the large FFC connector on the back.