Ivan Khoroshev
@devancheque
Artist, game maker, husband, parent, unstable mass of blood and foam. 3D Artist at @KOOPMode. Also go by Khorrorshow. Posts in English and Russian. He/him. 36.
Mallory and the Marble Sanctum, a pre-alpha Mallory demo, is available for download! Explore an endless labyrinth on the edge of nowhere and find out if you're really as alone in it as you appear to be. khorrorshow.itch.io/mallory-marble… #MalloryGame #UE4 #gamedev #indiedev
We're hiring for TWO positions—Senior Unity Programmer and Senior Rendering Programmer! workwithindies.com/work-with/ko-op ✨You do NOT need to be Canadian to apply! 🙏 $85,700 CAD/year Health benefits 4-day work weeks 25 annual days paid vacation
We're hiring—join us at our worker-run co-op!! ko-opmode.applytojobs.ca/programming/40… Compensation includes $85,700 CAD a year, health benefits, flexible 4-day work week, and 25 paid vacation days + unlimited sick and personal days!
The drawing I'm working on at the moment is the most effort I've put into a random personal piece since 2018. It's already one of my all-time favorites and I'm also definitely taking another seven year break before I attempt anything this complex just for the fun of it.

We have passed 500k signatures! I didn't enjoy making the last video on the initiative, but it seems like it really removed a roadblock we were having with the momentum. It's anyone's guess how long we can keep it going, but it has more of a chance now. eci.ec.europa.eu/045/public/#/s…
It's not the most appetizing shot and I've never been as big on soused herring or fish in general as some of my compatriots, but if you look at this photo and think «disgusting» you have forsaken your humanity and the rift between us may be too great to cross, I'm sorry.
As a Dutch child I was exposed to extreme amounts of weed smoke, but thanks to being fed large amounts of herring, my brain formed a protective layer which has kept my IQ intact
Russia launches ‘horrific’ missile and drone attack on Ukraine's capital, Kyiv, killing dozens of people and injuring many others. — in pictures aje.io/76hvpv
My game making process runs on spite and jealousy, so I'm willfully exposing myself to every Summer game conference in hopes that I'll collect enough fuel for at least a couple weeks of motivated development. Stay tuned to learn more productivity tips for terrible people.