Blasko
@blasko_art
Pixelart, Games and Gloomwood enjoyer
a new monster for Rotten Apocalypse, has a nasty sting 🥰
Everything is a WIP, sound effects are placeholders. Working on an arena game mode for a demo, trying to get enemy behaviors right between evasive/aggressive, gonna be adding more nuance to them soon. More playable characters are coming along nicely too.
The game I've been posting pics of lately is a game jam game I'll be releasing in a couple of weeks. It's a horror game, and my goal with it is to make something pretty cryptic with a lot of the narrative happening outside of the game.
The Home Update for #DevilSpireFalls is LIVE Witch Houses, Blacksmith Forges, Obelisks, Signs, Fences and more! store.steampowered.com/news/app/36464… #gamedev #indiegame #procgen #rpg #dungeoncrawler #openworld #darkfantasy
so many of these maps are at a point where I can just relax in them & explore after clearing out all the enemies, it feels so nice, entire stretches of them can just be played through like normal, no console commands, noclip, just a bit more polish & then I'd consider them done
things can go wrong in an instant in this megastructure..
Since every weapon fires actual projectiles, I have to make weird multi-layer testing areas to ensure they penetrate, bypass or get blocked by the correct materials and objects. You can fire harpoons through bars/netting/grates/windows, for example. Even rope deploying ones!