Tim Hobson
@TimHobsonUE4
This account is (mostly) INACTIVE, no guaranteed responses. I'm a senior technical writer @EpicGames working on @UnrealEngine and Unreal Product documentation
Over the last 6+ months, I've limited my posts to primarily Unreal Engine documentation updates as a courtesy. Effective immediately, I'll no longer be using Twitter. You can find my personal account on Blu Sky at TimHobson and a Docs Update account with at DocUpdates . bsky
If you're new to Unreal Engine or thinking about making the switch, we've started revamping our onboarding documentation! We're starting with a "Programmer" track, but have a "Designer" and "Art" track coming later. Let us know what you think. dev.epicgames.com/documentation/…
Unreal Engine 5.6 now includes native first person rendering! We used this first in Fortnite Ballistic and now you can too for your games. dev.epicgames.com/documentation/…
Any Maya users looking to make the leap to Unreal Engine, we now have a tour of UE features and systems with a focus on drawing connection points from Maya terminology, concepts, and workflows to those of Unreal Engine. More guides for Maya coming soon! dev.epicgames.com/documentation/…
This is super helpful for vista objects and last LODs, I’ve been waiting for Epic to make a more streamlined approach to baking impostors. Sweet!
For all the @UnrealEngine tech artists out there, check out our latest updates to the Impostor Baker Plugin in 5.5 with this new documentation page! dev.epicgames.com/documentation/…
For all the @UnrealEngine tech artists out there, check out our latest updates to the Impostor Baker Plugin in 5.5 with this new documentation page! dev.epicgames.com/documentation/…
A great presentation for anyone transitioning to Unreal Engine by @Dakota_Herold and John Boswell 👇 #uetips youtube.com/watch?v=Ef_5P-…
Doc video outtake: While initially setting up and recording a test of the timelapse at the start of the Day Sequence doc, this hit and run happened in the City Sample project. Totally forgot things like this were a possibility. Thankfully didn't happen in any other recordings 😅
Add a fully customizable or pre-configured time of day system to your project easily using the Day Sequence plugin. Check out the basic, intermediate, and advanced workflows for different amounts of customization. dev.epicgames.com/documentation/…
Add a fully customizable or pre-configured time of day system to your project easily using the Day Sequence plugin. Check out the basic, intermediate, and advanced workflows for different amounts of customization. dev.epicgames.com/documentation/…
Thanks to @TimHobsonUE4 I got the storm cloud function figured out in @UnrealEngine 5.5 Real-Time Storm Clouds in UE5.5 youtu.be/X8CVOs1CURg?si…
New #UE5 Rendering doc about Post Process Material User Scene Textures. This doc walks through setting up screen blurring effect using these new material expressions. dev.epicgames.com/documentation/…
Next-Level Clouds: Unreal Engine's Volumetric Update Unveiled!
Unreal Engine, camera shake as effect for movement: idle, walk, run #UnrealEngine @UnrealEngine #tips #UE5
Check out how you can use your neural networks in Unreal Engine's post processing pipeline using the material editor to create some interesting effects. No coding necessary to get started! dev.epicgames.com/documentation/…
If you're using the Unreal Engine's Path Tracer with Movie Render Graph or Movie Render Queue, check out the NFOR Denoiser to provide some temporal stability to rendered frames. @ThisIsTian does amazing work and his help with docs is greatly appreciated! dev.epicgames.com/documentation/…
Unreal 5.5 has a LOT of great additions for profiling, performance and optimization. I've compiled a list of the most interesting changes, with some commentary. tomlooman.com/unreal-engine-… These awesome features and improvements will be included in my Game Optimization Course asap!
Big changes in UE 5.5 to the default Volumetric Cloud material. It's now simpler to use with parameters for different cloud types, shapes, and storm effects. It does replace the old cloud material. See the upgrade notes if you need to still use that one. dev.epicgames.com/documentation/…
Like the Light Mixer and Environment Light Mixer before it, UE 5.5 includes a dedicated mixer panel for any actors/components that have Color Grading properties. This is an artist-friendly tool to make edits across multiple components in your scene. dev.epicgames.com/documentation/…