Proof of Play
@ProofOfPlay
Onchain game studio & technology company, building @PirateNation and the composable infrastructure it runs on. Backed by @a16z 🏴☠️
Introducing Proof of Play, an onchain game studio & technology company. We are delighted to announce our $33m seed round led by @a16z and Greenoaks, with participation from incredible angels & founders incl. @naval @balajis @justinkan @jtwald @immad @nikil @gabusch & many more.

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We’re making bold moves at PoP. On Monday, we announced the end of P2E PIRATE emissions. Today we’re announcing the acquisition of a Mindshare Lead to help us tell the next chapter of the Proof of Play story. Bringing on ico is a big step towards a much greater scaling…
Gm friends I’ve breadcrumbed everyone long enough - it’s time. Beyond excited to finally announce that I’ve joined Proof of Play as their Mindshare Lead (totally not made up, extremely serious job title). I’ve been friendly with PoP for quite a while, and I can only describe…
Gm friends I’ve breadcrumbed everyone long enough - it’s time. Beyond excited to finally announce that I’ve joined Proof of Play as their Mindshare Lead (totally not made up, extremely serious job title). I’ve been friendly with PoP for quite a while, and I can only describe…
We're partnering with @turbo_xyz to unlock Proof of Play Verified RNG ON HyperLiquid Ensuring the fairest and fastest environment for gamers and game developers. Hyperliquid.
Turbo is first out the gate with Verified RNG on HyperEVM. In partnership with @ProofOfPlay, we’re bringing provable randomness that our players can trust in high-speed, onchain gaming. Mainnet launch is coming. Be the house and stack $HYPE. Hyperliquid.
from revolutionizing payments at Cash App to building the future of gaming at @proofofplay, @fern is designing for durability & longevity in a space obsessed with hype. watch from scratch ep 06 ↓
Imagine your game being so popular that players need to wait up to 2 hours to get in. @PirateNation – the world’s most popular fully onchain game – lived this problem when it grew 25X. Here's how they scaled while cutting costs by 70%+ 👇 (1/7)
What if the problem wasn’t you… it was the RNG? How we Fixed the Game behind the Game with LootiPOP 👇 (thread)