Pierre Terdiman
@PierreTerdiman
Do you know PEEL's PhysX edition ? This is scene 113 featuring a controllable Lego Technic Buggy made of rigid bodies and regular joints (no articulations). You can hide any of the parts to see the simulated mechanism underneath. Physics + Lego = 😍 github.com/Pierre-Terdima…
Il ne faut pas confondre Christian Horner et Yvette Horner. Voilà c'est tout.
The Shader of the Week is 'Clearly a bug' by mrange : shadertoy.com/view/33cGDj
"Surf 2" for(float z,d,i;i++<1e2;o+=(1.+cos(i*.7+t+vec4(6,1,2,0)))/d/i){vec3 p=z*normalize(FC.rgb*2.-r.xyx);p=vec3(atan(p.y,p.x)*2.,p.z/3.,length(p.xy)-6.);for(d=1.;d<9.;d++)p+=sin(p.yzx*d-t+.2*i)/d;z+=d=.2*length(vec4(.1*cos(p*3.)-.1,p.z));}o=tanh(o*o/9e2);
Every VR user who loves retro games must play 3DSEN and spread the word. Life changer
I'm incredibly proud to announce that 3dSenPC[VR] has officially hit Version 1.0 and exited Early Access! 🚀 This clip captures the highlight of over 10 years of hard work and passion. Any retweet is truly appreciated!
Did I say a year ago? Shoot it was more than 2 years ago. Damn it where did the time go? x.com/PierreTerdiman…
Light version of @PierreTerdiman 's Zero-Byte-BVH here: skal65535.github.io/BVH/ The idea is to order the triangles as a binary tree by groups of 6 triangles, each group defines a bounding box to test. If hit, recurse both half of the remaining triangles. @DaKangz : WebGPU!
I didn't go anywhere with that project in the end, so I just released the code instead. github.com/Pierre-Terdima…




Mesh intersections is hard ! Three years of agonizing pain summarized in my article that just got accepted to ACM Transactions on Graphics dl.acm.org/doi/10.1145/37… The implementation and the expansion-based arithmetic kernel are available in geogram: github.com/BrunoLevy/geog…
Alright I uploaded my current MuJoCo plugin to the repo (github.com/Pierre-Terdima…). That's what I have so far.