Katy Marie | 3D Environment / Prop Artist
@Katy_Mariee
3D Environment & Prop Artist Looking for work! 📩[email protected] // Mentored by @JaviSkau
Wrapping up the rock set for my Dorado project — this is more or less the final look! Next step, foliage! 😄 #3dartist #gamedev #3denvironment #stylized #rocks #zbrush
Hi Artists!!🖌️ I have finished the high poly of the props for my new portfolio project so its retopology time! Over the next few weeks I will share some renders of the Zpass! Let's start with some furniture! Have a nice Sunday! 🌞
🛠️ Week 05 This week I have been modeling clean mesh in Blender, and separating individual modular and custom meshes and re-importing it all to Unreal. Then I combine the corresponding meshes in a blueprint 😋 #3DArtist #3DGameDev #3DEnvironment




Happy #PortfolioDay everyone! I'm Iván, and here's a sneak peek at a personal project I'm building to strengthen my portfolio. My goal is to enter the AAA video game industry, so I'm actively seeking job opportunities in the video game industry, preferably in Europe. 🫰😄
Happy #PortfolioDay! 🖌️ Here's a WIP of my personal side project for portfolio while do freelance gigs. I’m currently looking for contract or freelance work. 📩[email protected]
Happy #PortfolioDay 🤩 Here's an update, we are done with the blocking! Now I'm creating tileable mesh materials with Zbrush! Can't wait to add scattering leaves, marble floor, stone walls, lights during night...! Mentored by @JaviSkau #environment #3d #dishonored #UE
🛠 Week 04 Took inspiration from an old 3D environment composition I did inspired by The Witcher 3’s Novigrad. I Replaced the old buildings with new ones and i've been working on now reworking the composition to bring the scene to life. ✨ #PortfolioDay #PORTFOLIODAY2025




Happy #PortfolioDay! I'm Víctor, a 3D Environment Artist from Spain, and rn I'm working on my own version of the Dorado map from OW. Would love to see your art too! 😄 Mentored by @JaviSkau
🛠 Week 03 Finished the basic blocking of all the buildings for my 3D environment. ✅ Now moving into town composition — starting to place and arrange everything into a cohesive scene. Excited to see it come to life! 🏘️✨ 🎥 [Video Attached] #GameDev #3DArt #DarkMedievalFantasy
![Katy_Mariee's tweet image. 🛠 Week 03
Finished the basic blocking of all the buildings for my 3D environment. ✅
Now moving into town composition — starting to place and arrange everything into a cohesive scene. Excited to see it come to life! 🏘️✨
🎥 [Video Attached] #GameDev #3DArt #DarkMedievalFantasy](https://pbs.twimg.com/media/GvBZRgcW4AAb-I6.jpg)
Early learning rocks: Photo1:First try. Aim: shapes/brushes. Failed. Photo2:After 3-5 days practice+feedback: better comp, but workflow/natural look still needed. Photo3:After 3 weeks (not 2!): rock/comp starts to click, needs polish. Photo4:Now, I can base-rock in 1 day. Faster!
Two weeks ago I started sculpting rocks. It was really frustrating. At first they turned out terrible and I had to redo them MANY times, but thanks to @JaviSkau 's feedback I started to improve. I still have a long way to go, but I’m enjoying it now and I’m really proud of myself
🛠️ Week 02 Back to it after a few days away! Making good progress on the 3D environment blockout—still refining measurements for buildings, windows, doors, etc., but it’s already looking much better. Time to catch up and keep pushing! 💪 #GameDev #3DArt #EnvironmentDesign


🛠️ Week 01 | 3D Dev Update! Been tweaking scale + measurements to make gameplay feel right — doorways, ledges, windows, doors, all getting refined. Still gotta fix the rest of the buildings in the blockout scene, but it’s coming together! #GameDev #3DArt #Blockout #LevelDesign



WIP I tweaked some parts of the roofs and I added more objects to the rock walls. Wayfinder-based 3D environment mentored by @JaviSkau Follow and share to keep seeing more posts! #3dart #stylizedart #gameart #wayfinder
Over the past few months, I’ve moved on to the second phase: advanced blocking. As a first challenge, I decided to work on the main building, which is the most detailed one. How is it looking so far? I appreciate all kinds of feedback! Mentored by @JaviSkau #wayfinder #3dart
🛠️ Blockout Progress Update! Today I'm tweaking window & door sizes + overall proportions to better fit gameplay flow. Gotta make sure players don’t bump their heads or miss those clean sightlines! 🎮 #GameDev #LevelDesign #Blockout #3DEnvironment




WIP I created the roof of the building to see how the silhouettes work Wayfinder-based 3D environment mentored by @JaviSkau Follow and share to keep seeing more posts! #3dart #stylizedart #gameart #wayfinder
Actualmente estoy realizando el Blocking Inicial para una pieza de portfolio. Esta fase me permite estudiar el entorno de manera global antes de centrarme en cada pieza por individual. ¡Ya os mantendré al tanto!