Icehelm
@Icehelmet
Game developer from Sweden. I sometimes make games. Discord: http://discord.gg/qxVeEwEAnk
It's sad that I never got any recognition for creating crunch mapping 6 years ago and now all indie games use this style.

Been doing a bunch of refactoring so I can get AI controlling the mechs and other vehicles. Super janky at the moment, need to do torso aiming and better turning next.
if you are yearning for this style of game i'm begging you to play Cultic. a real game made by a real dude @JasozzGames. resident evil 4 + doom + daggerfall. and it costs the price of a burger.
omw
It's an honor to see Mr Golfy making an appearance in CULTIC! A huge thanks to @JasozzGames

Hypothesis: the recent AI slop seemed impressive because of projection and portrait orientation
Worked on arms and torso weapon aiming today. Torso mounted weapons can't be free aimed, less range of motion and slower to aim compared to arm mounted. Going to do a UI+Cockpit art pass soon so they can actually look cool.
The gameplay is starting to take shape How cool he is shooting with this bow🏹 #gamedev
Brutal pixel action served. These new colorways and assets sure make a big difference for world variation. #indiegamedev #gamedev
The wheel is finally working! Now you can epicly choose secondary weapons😎 #gamedev
New water effect final results 🌊 Spent the evening redoing how water is done in DeadWire. Final results below. It's a tiled object which is: - x offset at a random value -displacement shader to simulate wavey -noise shader for flair How does it look? #IndieGameDev #gamedev