MOT_dev (Deep Hell Add to Wishlist👇)
@MOTDEVELOPER
A game developer from Belarus. I make interesting and small horror games. Deep Hell Steam page: https://store.steampowered.com/app/3397850/Deep_Hell/
@horrorvisuals @clemmygames @gameralphabeta @igp Hello my guys! DEEP HELL Released! Atmospheric, scary and interesting horror with unusual mechanics 👁️Orientation in a dark forest using coordinates 🔍Search for missing persons 💀Scary monsters Steam link in comments👇
Closer look to the healing syringe #gamedev

my debug room. don't judge me
my debug room. don't judge me
I really like how the healing system turned out! To replenish your health, you need to find sources of soul essence (bottles, some corpses, etc.) and pump the essence out of them with a syringe, which processes it into a healing liquid suitable for human consumption #gamedev
Jewels, elixirs and a rim light shader #gamedev
The gameplay is starting to take shape How cool he is shooting with this bow🏹 #gamedev
The wheel is finally working! Now you can epicly choose secondary weapons😎 #gamedev
This is what the secondary weapon selection wheel will look like #gamedev

Kill screen. your thoughts? #gamedev
This is roughly what the pause menu will look like, you also need to add a translucent background #gamedev

There is nothing to show today, so here is a screenshot #gamedev

As long as no one takes this title, I will do it. Just kidding, I'm currently working on menus, settings and saves, all sorts of boring stuff. #gamedev
I've made an interface, now you can kill me. #gamedev
Wow, there are so many of you guys... This is so cool!
More gameplay! Enemies can now be stunned by throwing bottles and bricks #gamedev
Taking a break from development is a tough decision. And this is a small concept of a vine that will appear in places where vampires have sucked too many souls out of people. It will be something like corpse wasps from Dishonored 2 #gamedev

More gameplay! Enemies can now be stunned by throwing bottles and bricks #gamedev
I did some work with the atmosphere, what do you think? #gamedev




It's time for real stealth! Enemies react to sound and can be distracted by throwing objects #gamedev
Now you can pick up various objects and throw them. It's fun.