Stuart Wade
@DLGNCE
Diligence Studio ⚡ 3D for Art and Interaction Currently Lead Artist @unbound_io BlueSky: https://bsky.app/profile/dlgnce.bsky.social
Combine physics, triggers, logic blocks and a touch of custom Lua and you've got Unbound pinball action! #gameDev #lua #madeWithUnbound
hey! I just released my first iOS game ☺️ ✨ SKY SAMURAI ✨ Plays like pool, but you're a robot samurai escaping dystopia. Find it on the app store!
Breast Physics Test and other Physics Tests in Unbound! it's working, meaning my characters can have all sorts of Physics! and I am able to make them look way more believable now, like adding hair, earrings, neckless, dress, rope, guns, strands, breast...you name it! #gamedev
Unbound's joyful, intuitive sculpting experience is now even more powerful with physics. Use collisions, triggers, constraints, physics logic blocks & APIs help you set up complex rigs and behaviors for your game. Try for free: unbound.io #gameDev #madeWithUnbound
More physics action, this time incorporating constraints and some custom Lua logic blocks. @jrouwe #JoltPhysics #gameDev #madeWithUnbound
🍊BOYS GO TO JUPITER🍊 🎬official trailer💸 🎟in theaters this August🗓
We Launched the Fool King EP on Friday! Grab it here for free on itchio - lootdonkey.itch.io/fool-king #indiedev #itchio #gamedev #strategygame #dicegame
Testing physics with laps around this bouncy track. #gameDev #madeWithUnbound
We're working hard to roll out physics features. Bet! 🎲💥 #madeWithUnbound #gameDev
#pitchyagame CARIMARA - Beneath the forlorn limbs My short spooky game will release this summer ! - 🏡 A well polished tiny world with a weird retro style - 💀 Low horror and dark tale aesthetic - 🃏 Card based dialogs system and investigation
Grid Garden updates have been planted! 🌱 We've added a bunch of new sand tiles and the whole game, including models and source code, are available for free! unbound-io.itch.io/unbound-grid-g… #madeWithUnbound
Recorded a fly over of this scene, I"m obsessed with mixing real world scenery with 3d modeling and post processing in #UnrealEngine. The modular buildings were modeled using @unbound_io. #madeWithUnbound #UE5