Florian Hoenig
@rianflo
Building a real-time SDF game engine and game asset creation tool @unbound_io with @andreintg. 🇺🇸🇦🇹🦘- @speedrun SR004
Unbound's joyful, intuitive sculpting experience is now even more powerful with physics. Use collisions, triggers, constraints, physics logic blocks & APIs help you set up complex rigs and behaviors for your game. Try for free: unbound.io #gameDev #madeWithUnbound
Is there such a thing as fishtwitter? saw a boy stand one foot next to a healthy looking grown trout in the river and the boy was petting it. How?! (river is drinking water quality, if that makes a difference)

More physics action, this time incorporating constraints and some custom Lua logic blocks. @jrouwe #JoltPhysics #gameDev #madeWithUnbound
The single most undervalued fact of linear algebra: matrices are graphs, and graphs are matrices. Encoding matrices as graphs is a cheat code, making complex behavior simple to study. Let me show you how!
since Fucking, Austria got so sick of town sign theft and renamed itself to Fugging, … How about … maps.app.goo.gl/GEFkGRLNXXW986…
Testing physics with laps around this bouncy track. #gameDev #madeWithUnbound
More progress porting @unbound_io native to @threejs @webgpu. For now makes meshes on the fly in gpu compute. Lighting doesn't map yet. Splat rendering is missing.


Incredible joy coming from Stephen Wolfram. Only one side of the coin of the human condition at the edge of science. But very familiar and on point! youtu.be/yAJTctpzp5w
Why latest @Blender GLTF import being complicated about tangents and normal map? No options. No visibility into whether it even loads the tangent attribute. Every other gltf viewer works fine. It's almost like some people love it complicated on purpose.

Right “machine” is GLTF and left is FBX. It is beyond me why its not trivial to find out how to set metal/rough in FBX. Isn’t this the bread and butter of you mesh people? *facepalm* But… jeez. Lumen looks soooo good! 😍

6DOF controllers, NOT relying on HMD seem to be here finally. BluetoothLE pose matrix. Please support this company! cc: @mmalex @antovsky @SebDeguy @tkexpress11 @MartinNebelong @gabriela_trueba surreal-interactive.com/category/all-p…