aVersionOfReality
@AversionReality
Developing stylized 3D rendering in Blender and making tutorials. Available for work. https://www.aversionofreality.com/
The @getfondant Easy Custom Normals Blender addon 2.0.0 is out! We've added the Anime Face Proxy Normals tool I've been developing as a new tier to help fund further development ($10). Get it on Gumroad (link below.) The free tier Laplacian Smooth modifier has also received fixes…
@getfondant Easy Custom Normals 1.1.0 for Blender is out! In addition to better Weighted Normals and Laplacian Smooth, you can now use Extrapolated Boundaries to fix the edges of meshes. Clean anime toon shading with less hassle, holding loops, or workarounds. Link below ($0).
We're working on a version for Blender 4.5. Geometry Nodes has gained the ability to set Custom Normals directly, so it is no longer necessary for the addon to do it with Python.
The @getfondant Easy Custom Normals Blender addon 2.0.0 is out! We've added the Anime Face Proxy Normals tool I've been developing as a new tier to help fund further development ($10). Get it on Gumroad (link below.) The free tier Laplacian Smooth modifier has also received fixes…
The @getfondant Easy Custom Normals Blender addon 2.0.0 is out! We've added the Anime Face Proxy Normals tool I've been developing as a new tier to help fund further development ($10). Get it on Gumroad (link below.) The free tier Laplacian Smooth modifier has also received fixes…
@getfondant Easy Custom Normals 1.1.0 for Blender is out! In addition to better Weighted Normals and Laplacian Smooth, you can now use Extrapolated Boundaries to fix the edges of meshes. Clean anime toon shading with less hassle, holding loops, or workarounds. Link below ($0).
I've narrowed the Curve Proxy down to only needing 3 splines. And for convenience, they will be rigged. But since there isn't a particularly good way to rig curves (hooks aren't great), and Geometry Nodes can't work with bones, I've built a setup that lets some triangles control…
Proxy Meshes aren't always ideal because many of the vertices are filler. They have to be in the right place to complete the surface shape and you have to worry about keeping the shape clean. But for simple shapes or clean curved surfaces, why not use curves directly Previously…
滑らかな法線を実現するGeometry Nodesベースの法線スムージングツールBlenderアドオン!リグ連動可能な独自の顔法線制御機能が追加された最新アップデートが公開!無料! Easy Custom Normals v2.0 3dnchu.com/archives/easy-… by Fondant @getfondant #b3d #blender3d #Geometrynodes #bnpr
The first version of the @getfondant Face Proxy Normals is feature complete, so here's a closer look at how it is used (character by @lil_blk_rabbit ). First, align the armature to the head. If you want to attach to an existing rig, make sure the Root bone is exactly placed on…
Putting the finishing touches on the Anime Face Normals proxy. Still setting up the geometry nodes modifier inputs and other controls. It is easy to adjust the placement and shape of the shading with the rig, and the modifier has options for the shape of the interpolation, and…
I've built several handy debug/visualization options for the @getfondant Anime Face Normals proxy. It is easy to see exactly where the mesh thinks things are lining up, and several different data layers/masks used in the setup. There's also an option to input a Lamp and use only…
Putting the finishing touches on the Anime Face Normals proxy. Still setting up the geometry nodes modifier inputs and other controls. It is easy to adjust the placement and shape of the shading with the rig, and the modifier has options for the shape of the interpolation, and…
Putting the finishing touches on the Anime Face Normals proxy. Still setting up the geometry nodes modifier inputs and other controls. It is easy to adjust the placement and shape of the shading with the rig, and the modifier has options for the shape of the interpolation, and…
The #geometrynodes Curve Normals Proxy Rig is almost ready! You place it on the face and adjust some controls to line things up, and it just works. The controls can be worked with in lots of different ways. You can attach it to an existing rig or animate it. Those bones are…
The #geometrynodes Curve Normals Proxy Rig is almost ready! You place it on the face and adjust some controls to line things up, and it just works. The controls can be worked with in lots of different ways. You can attach it to an existing rig or animate it. Those bones are…
Generating rig weights in Geometry Nodes as an attribute, then converting them to vertex groups with python. The whole setup here is doing this: - Takes curves as inputs and creates a triangle per control point handle in geometry nodes. The tip of the triangle is the control…
Generating rig weights in Geometry Nodes as an attribute, then converting them to vertex groups with python. The whole setup here is doing this: - Takes curves as inputs and creates a triangle per control point handle in geometry nodes. The tip of the triangle is the control…
I've narrowed the Curve Proxy down to only needing 3 splines. And for convenience, they will be rigged. But since there isn't a particularly good way to rig curves (hooks aren't great), and Geometry Nodes can't work with bones, I've built a setup that lets some triangles control…