Artur
@ArturSmiarowski
Hopeless dreamer exploring realistic ways to create overambitious games. Working on @SoulashGame. Cancel culture survivor. Gaming is for fun not activism!
The Soulash Series sold 75,000 copies in total! That's more than 3 full football stadiums in my local town. Crazy to visualize that! To think that all of this started on no budget, years of hard work, constant failures, and most of all, a strong need to inspire my children to…

Men should be "childish". It's how we bond. So many men have to drink alcohol only to break their programming and bond with each other. You have to be childish to bond with your kids and grandkids. Stop worrying about narcissists shaming you for having fun without them.
Playing video games in public is “childish,” which is why you should be like every mature adult glued to their phone doomscrolling and consuming TikTok brainrot instead.
This is a problem that arises when we accept censorship, whether from governments or global corporations. We can all find some things that are too disgusting to express. Every sane person has a tolerance threshold somewhere. But can we trust the censors to make the right call?
Its not a meme, its not a “they want fiction censored, I bet they defend Cuties” Collective Shout quite literally did in fact, defend Cuties.
Ubisoft still believes it can make suboptimal games for $70, charging more for the privilege of having fun.
Ubisoft claims that putting microtransactions in single player games like Assassin's Creed Shadows makes them "more fun" to play They argue it's because players can "progress more quickly" if they pay for boosters
Games in general are cheap. For indies, we pay 5 - 30$ when it costs 5 to 7 digits to develop. For AA+, we pay $50 - 70 for games that take 8 to 9 digits to develop. The price is tied to the potential of copies sold. Popular games can be cheaper, niche experiences are pricier.
Why are digital games not cheaper?
Feminists claim that gaming cannot feature the same adult topics that all other media already cover, because of interactivity. But they also demand gaming to be "serious art" with censored serious adult topics, restricting gaming as a medium in the process. Make it make sense.
Collective Shout tried to take down Detroit: Become Human.
Good points here. RimWorld already had issues in Australia, and now Australian feminists are pushing to censor Japan. Those who continue to support cancel culture and censorship should be aware that it won't stop at sex, and "crime, cruelty, violence" are next.
This censorship is powered by the two major duopolistic payment networks and, as usual, the key people behind it don't even play games. This may gradually become worse. Soon, games like the POSTAL series, Rimworld and many others may have severe struggles if these precedents are…
Played 9 Kings. It's fun, but short. After 6 hours, I'm pretty much done unless I want to do infinite runs. I'm not a fan of infinite difficulty design in "roguelikes". Unless it's a game designed for creative replayability, make completing content feel like an accomplishment.

Humanity has prevailed (for now!) I'm completely exhausted. I figured, I had 10h of sleep in the last 3 days and I'm barely alive. I'll post more about the contest when I get some rest. (To be clear, those are provisional results, but my lead should be big enough)
When the drama happened last year, some Western liberals were educating me about my "white privilege", and I couldn't grasp why anyone would ever claim Polish people were privileged. It was hard work that made Polish Slavs considered "white", just 36 years after communism.
Just saw the craziest thing I've ever seen in a public survey
Polarization was always part of gaming. Activists just made it political. We had console wars. Franchise wars. Roguelike wars. Fierce battles over class or game balance. Gaming is full of passionate people, and nobody gets between them and their passion without getting burned.
I hate how we’ve reached a point where you either blindly love a game or viciously hate it—no in-between, no room to change your mind. Like yeah, I can criticize a game and still enjoy it. I can think I’ll love something and end up hating it. It’s called nuance. Look it up.
While this makes some sense, putting effort into what nobody wants is a wasted effort. But effort is a valuable resource to be invested in improving the quality of the offer. In gaming, players appreciate extra scope and attention to detail, which only comes from hard work.
Capitalism rewards people for their success, not necessarily for their efforts. There is no intrinsic value in hard work by itself. One can spend much time and effort digging a hole that serves no need or satisfies no want.
this guy spent 21 years building a miniature version of nyc consisting of almost a million buildings, the full model is 50 feet long and 30 feet wide, and he first announced it on tiktok like this:
There's an old saying in Central and Eastern Europe that a real man only has to do 3 things in life. Build a house, father a son, and plant a tree. A lost recipe for a fulfilling life.
Tried Rematch with kids today, and my 5 y/o daughter yelled "noob just standing there!", laughing at an afk player.
Many artists came to gaming for a job, but wanted to express themselves elsewhere. They seem to despise gaming because it combines their art medium with a toy. They find the fun of interacting with a toy childish, but we call it gameplay. It's why we pick up games over movies.
Reddit always felt off to me. People there revere in their misery and despise success. You can't even want to strive for more. You must believe in the same ineffective strategies and submit to the community's groupthink designed to keep you down. Crab in a bucket mentality.
