Alex_Senechal
@ACMSS1I6L3K8
Art Director/ Freelance Concept Designer - ILM, 343 Industries, Bungie, Nvidia, Certain Affinity, FCE, Gearbox, CCP, ColdIron , Lionsgate,Sharkmob
On Borderlands 4 (in 2020) I got to do a redesign of Tediore guns, and this is the actual model it seems that I made, it was quite and experience making such modular gun systems. youtu.be/_Xvch11M2WE
🚀 PCG Geometry Decals for Unreal Engine 5.5+ is almost ready, a next-gen procedural terrain detailing tool. Watch the demo to see it in action ⏩
Check out this game my friend @tillfreitag and their team have been working on!
World's first tower offense game!? We just announced our second game: WANDERBURG! Drive a castle on wheels, eat everything in your path, fight, upgrade, grow bigger and BIGGER!!
I'm super excited to share with you this skin for Mercy as Wing Zero for Overwatch 2 x Gundam Wing Collaboration! Big tanks to everyone Blizzard and Тeam 4 who helped along the way. Concept done by the amazing Jaejun Kim more renders: artstation.com/artwork/y43L8J
My dad, Rick Senechal created an Dark Industrial ambient pack for our Gumroad, he's also doing audio on our game project - check it out - @systemredgames
Viewport renders got like x4 the views of the final one. Maybe i should stop rendering all together? #scifi #cinematic #3DCG
Has been fun getting deeper into cycles, excited to render my apc! More here: artstation.com/artwork/x3NWLW

Why do people like viewport shots so much? Modeled, rendered in blender.

360 - Loader The ammo drum is detachable, and carries 2.5k rounds. The round size? Rlly big. artstation.com/artwork/x3NWLW
Will be posting more designs soon, we are working on a project @systemredgames, doing work on personal stuff here and there.

Autonomous Reloading Platform servicing automated military vehicles. More here: artstation.com/artwork/x3NWLW

Finally posting this up, check it out: artstation.com/artwork/x3NWLW
Example environment we made at @systemredgames in Blender Eevee. More trims on the way soon! Also I will be finally posting my first personal work in a long time very soon.
