XOCIETY
@xocietyofficial
XOCIETY is a POP Shooter with RPG progression. Japanese X @XOJPofficial | Powered by @suinetwork, @hashed_official, @unopnd_Official & @Surgence_IO
It’s $XO Time! ◦ On @SUINETWORK ◦ Bybit: bybit.com/en/trade/spot/… ◦ Binance Alpha: binance.com/en/alpha/sui/0… CA: suivision.xyz/coin/0x90f9eb9…
XO-Trust System → XO Zero Trust System No matter how well-designed the defense, unfair moments can still happen in any game. As #XOCIETY’s Competitive Matches evolve into high-stakes battles involving large amounts of $XO and critical on-chain assets, we’re building systems…
$XO is: – Required to enter ranked matches – Needed for wearables, skins, consumables – Fuels player-run corporations – Pays dividends to XCS holders – Gets reused, burned, and bought back It’s a whole economy.

We’re thrilled to announce that our key portfolio title, @xocietyofficial, has successfully listed $XO on major exchanges including Binance Alpha and Bybit! To celebrate this historic moment, Arena-Z is hosting an exclusive XOCIETY AI FAN ART CONTEST! 📅 Deadline: August 15th…
Arena Star. Medi Future. Fusion Edge. These aren’t lore props. They’re actual in-game businesses accruing $XO from players. And if you hold their shares (XCS), you get a slice. Every gun, skin, or potion - that’s value flowing on-chain.

Our CEO just shared some groundbreaking news about #XOCIETY's core system: the "XO-Trust system." This innovative Replay System will record every match, allowing us to store and review gameplay data – a critical tool for handling cheating reports and customer support once we…
We’re currently building a Replay System for #XOCIETY. Name is "XO-Trust system" Every match will be recorded, allowing us to store and review gameplay data - a critical tool for handling cheating reports and customer support once we enter live service. Each match generates…
$XO powers in-game XOCIETY Corporations (XC). From ranked matches to skins to healing and gear - every XC earns $XO. That revenue flows to shareholders, burns, and rewards. This is how we scale player ownership.
