Steve Turner
@t2_steve
Veteran Games Programmer : Graftgold
Here is a screengrab of Deepest Blue rather than a photo. It shows a constructor backing up an Allied squad. You can view any of your ships and to watch them do a mission and press the yoke symbol to take over or relinquish control at any time except when warping.

Oh no, not the dreaded pink triangles! Binary chopped the object id to find the culprit but graphic seems intact. Occurred for a resumed game yet data seems OK.
#DeepestBlue A sector near a red giant with the new gas cloud shader. It draws a huge cloud on the sky cube and overlays a smaller animated layer to give a slow swirly effect.

#DeepestBlue Been installing the nebula shader in the game with pseudo random settings for each location. I tried a fly through nebula but when nice and large had issues when near. Might use same tech for smoke clouds when ship explodes.

Deepest Blue. Here a scout is about to warp passing a couple of freighters towing their container trains. If a freighter is destroyed then you can salvage its cargo. The bases depend on freighter deliveries. Mission include disrupting enemy commerce or blockading bases.
Tried maxing out the parameters for the scenario creator in Deepest Blue. I cheated to look at the enemy sectors and they had enormous battle fleets.

Finished the Deepest Blue credits screen, must be nearly finished. Game has not crashed for a week. Revising the manual to include sny tweaks then all set to go.

Cleared all the old Graftgold documents from the loft. Now I need to sort out any Interesting stuff and bin the rest. There are some really epic faxes from the last 2 years. One is over a yard long.

Ooh! Had part of a line of code that was uneditable. It would not even let me delete the line or undo whatever had happened. Also would not save the module. Had to trash it and reload. Never seen that before, all I can think of is that an invisible char had somehow been inserted.
Just spent 30 mins waiting for an update that I did not give permission. It just threw me out of Visual Studio right on the middle of a test run that I have had going for a few days. It recovers any unsaved files but doesn't restore your debug session.
Ooh,on a reloaded game found mining ships stuck to giant plasma balls. Very pretty but not programmed.
After 3 days running Deepest Blue a ship started accelerating to infinity. I think it was trying to avoid its own cargo which of course followed it. Its meant to exclude that in collisions. Shame as I thought I has a release candidate. Issues are getting increasingly rare.
Good couple of days testing. No crashes. Just a few tweaks to improve ai ships avoiding things. Here a constuctor is loading with munitions to deploy. Behind it a Dock is building a new ship.

Oh dear, found a base where the pieces are attached in the wrong places. The ai ship was really confused trying to land as the runway was crossed by a tunnel module.
