spark
@sparkjsdev
Three.js-native 3D Gaussian splatting renderer Docs/examples @ http://sparkjs.dev | Github @ http://github.com/sparkjsdev/spark | Discord @ http://discord.gg/9MH9VCWYpF
Due to a name collision with an existing graphics company, we’re renaming Forge to Spark and moving to sparkjs.dev and the @sparkjsdev handle! Here’s hoping you all can use Spark to ignite your creativity with 3D and generative AI :)
Sprites on Splats 3DGS made with @theworldlabs from image made on @FAL , rendered with @sparkjsdev / @threejs
Wrote a trippy WebXR splat shader thats an audio aware wormhole. Works great on Q3 and probably VisionPro (untested). Link in reply.
Porting over some HLSL point cloud shaders over to @sparkjsdev, a gaussian splatting renderer for @threejs. Some of the effects look a bit messy with 3DGS, but fun to play around with! Also using their new depth of field here which looks really nice. Demo coming soon!
demo combining gaussian splat rendering from @sparkjsdev with a collider mesh baked out from the gaussians, using rapier physics in @threejs
Gaussian splats capture nuance and detail really hard to represent with traditional meshes ✨ These food scans are just 1-3 MB each and captured with a regular smartphone by @tipatat No special equipment or setup. Rendered with Spark @sparkjsdev and @threejs. Link to demo the…
Initial attempt to load 3D Gaussian Splatting files in ComfyUI was successful, next step is fine-tuning the code details…