Renaud Vandeghen
@rvandeghen
PhD Student - University of Liège
🚀 𝐓𝐫𝐢𝐚𝐧𝐠𝐥𝐞 𝐒𝐩𝐥𝐚𝐭𝐭𝐢𝐧𝐠 𝐟𝐨𝐫 𝐑𝐞𝐚𝐥-𝐓𝐢𝐦𝐞 𝐑𝐚𝐝𝐢𝐚𝐧𝐜𝐞 𝐅𝐢𝐞𝐥𝐝 𝐑𝐞𝐧𝐝𝐞𝐫𝐢𝐧𝐠 is out! We bring triangles back to the spotlight for photorealistic, real-time novel view synthesis. arxiv.org/abs/2505.19175 🧵👇
Triangle Splatting Python First Person Shooter Demo:
Triangle Splatting is here, and I created a Python OpenGL real time engine that you can navigate with WASD. Engine link + Triangle Splatting link below.
Want to view your Triangle Splatting projects in Unreal or Blender? I made a tutorial so you can! It's very convenient to be able to WASD around a scene and see the results since a viewer was not provided with the original paper. #trianglesplatting youtu.be/vmpl0yR18jM?si…
Tried an agentic coding approach with Gemini CLI to create a Unity package — a custom importer for .off triangle-soup meshes generated with Triangle Splatting. github.com/keijiro/Triang…
Triangle Splatting is here, and I created a Python OpenGL real time engine that you can navigate with WASD. Engine link + Triangle Splatting link below.
Triangle Splatting for Real-Time Radiance Field Rendering Contributions: (i) We propose Triangle Splatting, a novel approach that directly optimizes unstructured triangles, bridging traditional computer graphics and radiance fields. (ii) We introduce a differentiable window…
🚀 @jonstephens85 made an amazing video showcasing our 𝑻𝒓𝒊𝒂𝒏𝒈𝒍𝒆 𝑺𝒑𝒍𝒂𝒕𝒕𝒊𝒏𝒈 work and how it compares against standard methods. 🎥 Make sure to watch the video! 👉 For more details and code, check out our GitHub repository: trianglesplatting/triangle-splatting
Did we get it wrong the entire time? Are triangles really the best primitive for 3D? I dive deep into Triangle Splatting and compare it against today’s current standard. Watch: youtu.be/F0H3NAHP9r0 #3D #computervision #ai
Did we get it wrong the entire time? Are triangles really the best primitive for 3D? I dive deep into Triangle Splatting and compare it against today’s current standard. Watch: youtu.be/F0H3NAHP9r0 #3D #computervision #ai
🚨 Open Source Bounty – $300 🚨 Help speed up Gaussian Splatting training by 50% and win $300 💸 We’re challenging the community to optimize CUDA training in our repo! ✅ Must preserve accuracy 🚫 No non-permissive licenses (don't reuse bad licensed code) 📜 Must include a…
My C++ 3DGS implementation has transitioned to the gsplat backend and is now licensed under Apache 2.0. - Supports MCMC densification by default. - Includes a fused bilateral grid implementation. - A basic viewer, contributed by the community, is available with more features in…
Come see our highlight paper now (from 10:00 to 12:30) @CVPR at poster 30. Learn more about Convex Splatting, a new primitive for novel view synthesis! #CVPR2025 #Highlight
📝 "A Theoretical Justification for Asymmetric Actor-Critic Algorithms" was accepted at #ICML! Never heard of asymmetric actor-critic algorithms? Yet, many successful #RL applications use them. But these algorithms are not fully understood. Below, we provide some insights.
More beautiful triangle splatting. Wait a couple seconds for the camera to swing around in the direction of the source images.
I think I need to start a radiance field leaderboard. Thots?
[🎉Update for #ICCV2025 LIMIT Workshop🎉] We're excited to share the website for our LIMIT workshop at #ICCV2025 @ICCV. - Deadline: July 10, 2025 - Paper length: Maximum 4 pages excluding references and appendices Check out other details here: iccv2025-limit-workshop.limitlab.xyz
Our two workshop proposals, LIMIT and FOUND, have been accepted for #ICCV2025 / @ICCVConference !! If you’ll be in Hawaii for the conference, we’d love for you to join us at our workshops 😎 # See the following threads
I love when things get reproduced “in the wild” 🥰
Triangle splatting. This is no joke!!! Metrics at 30k iters SSIM- 0.9477584958076477 PSNR - 32.29475784301758 LPIPS - 0.06017586588859558
Triangle splatting. This is no joke!!! Metrics at 30k iters SSIM- 0.9477584958076477 PSNR - 32.29475784301758 LPIPS - 0.06017586588859558
Triangles are back! Our code for Triangle Splatting is now out, enabling real-time radiance field rendering with just triangles! Check it out, try it yourself, and let us know what you think! Link: github.com/trianglesplatt…
Last week, our Triangle splatting paper was quietly released, and since then the tech community ignited fierce debates about it ! It was trending on @hackernews ! Today we released the code! A deep dive into the epic “comeback” of Triangles to the throne of 3D 🧵 1/n
Last week, our Triangle splatting paper was quietly released, and since then the tech community ignited fierce debates about it ! It was trending on @hackernews ! Today we released the code! A deep dive into the epic “comeback” of Triangles to the throne of 3D 🧵 1/n
🚨 The code for "Triangle Splatting for Real-Time Radiance Field Rendering" is now online: github.com/trianglesplatt… x.com/rvandeghen/sta…
🚀 𝐓𝐫𝐢𝐚𝐧𝐠𝐥𝐞 𝐒𝐩𝐥𝐚𝐭𝐭𝐢𝐧𝐠 𝐟𝐨𝐫 𝐑𝐞𝐚𝐥-𝐓𝐢𝐦𝐞 𝐑𝐚𝐝𝐢𝐚𝐧𝐜𝐞 𝐅𝐢𝐞𝐥𝐝 𝐑𝐞𝐧𝐝𝐞𝐫𝐢𝐧𝐠 is out! We bring triangles back to the spotlight for photorealistic, real-time novel view synthesis. arxiv.org/abs/2505.19175 🧵👇
Our work, "3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes," which will be presented at CVPR (Highlight), finally has a real-time viewer. Thanks to @Almorgand for the great work implementing it for gsplat.
3D Convex Splashing has finally a real-time viewer thanks to the recent update of viser! I implemented it for gsplat and the results look amazing. While it has not yet been officially integrated into gsplat, you can have a look and try it for yourself! (link below)
2023: Gaussian splatting paper is published, triangles are so over … 2025: Triangles are so back babbbyyyy trianglesplatting.github.io