Riley Brown (rileyb3d)
@rileyb3d
I teach topics related to 3D production.
New tutorial out today. Basically just a super detailed Blender texturing tutorial with some modeling and game asset baking thrown in. #b3d youtu.be/GejnTuB2GNQ?si…

I'm also testing out hotspot mapping with ZenUV! A bit more setup than DreamUV (annoyingly more as far as I can tell), but overall a tool with much more flexibility and stability. #b3d

One Click Damage (OCD) is a great #b3d addon. I plan to use it to breakup custom trim sheets, but here's a fun test to see it in action. Minimal settings, but pretty good results by default!


What's the most common/standard channel packing method in games? ARM?
Ohhhh shit. I'm getting back into DreamUV. It's been a while, but @cptfurball93 shared an article and got the ideas flowing.

I was solo for nearly 2 years, just doing my own thing. I'm working with a team that's challenging me again, and it's such a good reminder that growth as an artist (learning new shit) requires a bit of discomfort. Find friends that help challenge your work and encourage growth
Hey! I'm piloting something at a small scale. I have a new Patreon tier where I'm doing custom tutorials. This is NOT live video tutoring. This is where I create a custom training for you (1-2/month) whatever you're trying to grasp. Just 5 spots for now. patreon.com/rileyb3d/membe…
A portfolio is how you show your best work from the past. A teachable attitude is how you show you’re capable of your best work in the future. Both are essential for landing work.
Had this idea for a camera setup on my scooter ride tonight. Wiggle bone on the cam gives it secondary bounce as the scooter rides along bumps. Real subtle, but nice! #b3d
The workspace. i’m feeling motivated to work on one of my own videos again.


Just three planes. Solidify and a single array to give illusion of depth. Other than that, it's a baked set of maps (including alpha). Nice trick for props that'll be viewed primarily from one angle. For example, keys on a table won't be seen close from the side. #b3d



Sometimes I'll buy a course, but I also just like to buy a scene to study. I come back to this one by Maxim Dorokhov often to get insights.
