Redherring32
@redherring32
Woodworker/farmhand with an unhealthy obsession with computer/game hardware and reverse engineering Creator of OpenTendo and official installer for MakeMHz
Hey guys; I now have a Patreon account, so if you appreciate my work (Or if you don't, I don't judge) you can now support me on Patreon if that happens to be your thing. 100% of donations go towards buying hardware to reverse engineer, or tools to do so. patreon.com/Redherring32
User guides for Stellar RGB kits are now live! 🥳 support.makemhz.com/project-stella…
Stellar RGB kits start shipping in less than a week! 🥳 Do you prefer a subtle glow on the original black shell, or are you all about maximum RGB with a limited edition shell that lights up everything? Let us know your style! makemhz.com/products/stell…
The last pieces have arrived! 🥳 We will be working on the installation guides over the weekend and will begin shipping out orders later next week!
The wait is over. Stellar RGB is here. 🚀 A fully customizable, solderless RGB system built for the Original Xbox — powered by StellarOS. Available now in: ✨ Ring of Lights Kit 🔌 Controller Ports Kit 🟢 Front Panel Kit 🛠️ DIY Cable makemhz.com/products/stell…
This is a fully featured REAL HARDWARE SNES handheld on a SINGLE board. Yveltal truly is one of the absolute best portable devs out there, give this man a follow.
αSNES mainboard prototype— a complete 1Chip Super Nintendo, Super Everdrive, Shinobi Scaler (GBS Control), LCD driver, and more combined onto a single 125x96mm 6-layer PCB. Real cartridges connect via the large FFC connector on the back.
This is part of my ongoing αSNES project, a modern handheld Super Nintendo with ALL the bells and whistles. bitbuilt.net/forums/index.p…
αSNES mainboard prototype— a complete 1Chip Super Nintendo, Super Everdrive, Shinobi Scaler (GBS Control), LCD driver, and more combined onto a single 125x96mm 6-layer PCB. Real cartridges connect via the large FFC connector on the back.
The dude is recreating the legendary GameCube ASCII controller, if that doesn't get you to follow him, what are you even doing?
Because of difficulties getting resin parts, I've temporarily switched to design projects that I can print in FDM at home. One such project: a custom Gamecube Keyboard Controller! The shell is 3D printed, but I plan on creating a complete replacement!
Because of difficulties getting resin parts, I've temporarily switched to design projects that I can print in FDM at home. One such project: a custom Gamecube Keyboard Controller! The shell is 3D printed, but I plan on creating a complete replacement!
Hey @Shining3D , I've been using your awesome Einscan SP scanner for years to build a public 3D scan repository of game devices. bitbuilt.net/forums/index.p… The SP limits the size of objects I can scan, any chance you'll sponsor me one of your handheld scanners for larger objects?
And yes, there really is an entire Wii inside! It plays GameCube games beautifully. The magnetic dock breaks out analog audio, component video, and four GC controller ports.
I'm stoked to have finally finished the Kawaii, a fully functional metal Wii keychain. It's way smaller than it looks— only as big as a Game Boy cartridge! ✨🟦✨ Huge thanks to @WeskMods and @haoxuanding2 for being awesome project partners!
The Nintendo Kawaii, a collaboration project with myself, @YveltalGriffin and @haoxuanding2 has finally been released fully open source! If you're brave enough to build one you'll have one of the most unique pieces of gaming jewellery ever. Info here: bitbuilt.net/forums/index.p…
Thank you to everyone for the continued support! 🥰 It appears that we have sold out of our remaining stock of Project Stellar and XboxHD+ over the weekend. We're currently in the process of having the next batch made and have reopened orders for all products.…
Thank you to the owner of the OGXbox forums for handling this situation professionally. To be clear, we're not trying to go after anyone who isn't knowingly and directly involved in the theft of our work. The issue we're raising is a real one. Parts of our code and work were…