Renan 💙
@reNotANumber
🇧🇷🇵🇹 Engineer • I like user interfaces, cinematography, pineapple pizza and math • @BluefireOSS • Google Developer Expert for Dart & Flutter
Finally, managed to open source my take on Flutter liquid glass! github.com/renancaraujo/l… I will dig deeper explaning what that code is doing soon

We are thrilled to announce our Keynote speaker — @filiphracek 🤩 In the best traditions of The Boring Show ™, Filip will discuss the not always most shiny, but oh so important features of Dart and Flutter for real production projects 💪🏼 Join us 👉🏼 flutterfriends.dev
Today is my last day @Superlist ⚡️ Almost 5 years building this app with the best team I have ever been part of I’ve learned a whole bunch, and shipped lots of interesting features and cool tech It's been a formative few years for me as an engineer but also as a builder
writing my handover docs as @cursor_ai rules what a time to be alive 🤙
The @MatejKnopp has been cooking
"Multi-window support (engine)" by @matejknopp was merged into #Flutter master github.com/flutter/flutte…
If you are using Dart Frog, I would love to hear your thoughts 👇 github.com/VeryGoodOpenSo…
Flame has now reached the magical threshold of 10k stars! 🥳🔥
Flame v1.30.0 was just released with some juicy new features and bug fixes! 🔥 We're also veeeeery close to 10k stars on GitHub (9991). 😊
I've been quite silent here, but that's going to change. I was just laid off, along with most of my coworkers, in a company-wide cut. I'm going to miss the people and the work, but I'm also excited for what's next. I know most of you follow me for my past Flutter content.…
We are bringing you THE COOLEST CONFERENCE BADGE EVER! Check out what we’re preparing for you this year 😱🤩 #GoogleIOConnect
Exciting times ahead
My time at VGV has ended, I have decided to move forward and onwards to new challenges and experiences. I am excited for what's next but first thing first, going to catch up on the house chores that I have been postponing for two years. So long and thanks for all the fish VGV!
New Flutter/Flame based game dropped this week: cherrybit.itch.io/mine-cart-oper…
People asked why líquido is not published. It’s because all of that code was written with the objective to try out things that were untested, put flutter to the limit. Performance on lower end devices, battery consumption and compatibility were not a priority. I am happy to see…
Exact same rendering technique but more blur, color and a rounder shape makes it look much closer to the time on the lockscreen I would say :)
And by the way, this water animation was made with ... Mesh gradients! pub.dev/packages/mesh Links to the editable version: bit.ly/4lavuQV
Finally, managed to open source my take on Flutter liquid glass! github.com/renancaraujo/l… I will dig deeper explaning what that code is doing soon
“On more feature bro, just one more feature and we can publish the package bro” Box shadow on glassed surfaces. Now let’s publish this thing

Two liquid one glass wins
lick_it_glass, blurpertino, cant_see_shit_ui, glass_to_mouth, two_liquids_one_glass, or just the classic liquid_glass_mc_liquid_glass_face
Hey Tim @imadetheseworks, you can make LQR implement a custom Decoration (link) to render glassed effects! Make it easy to use, as easy as Container(decoration: GlassDecoration main-api.flutter.dev/flutter/painti…