Stefanos Kornilios Mitsis Poiitidis
@poiitidis
nulldc, reicast, dca3 and other thechy-arty stuff
Spent some time yesterday vibe coding a visual log viewer / pixel debugger for the dreamcast gpu softrenderer I have ! It is shaping up nicely if I may say so.. ;)
Have you ever had a bad trip in a warehouse rave..? If not, now is your chance 😊 Join us in a terminally strange, yet strangely sweet flight with THE LIQUID JET. ✈️✈️✈️ Freshly out on Steam @ store.steampowered.com/app/3280810 #indiegame #weirdcore #theliquidjet
Just a reminder that THE LIQUID JET exists (and is -20% off now)
Have you ever had a bad trip in a warehouse rave..? If not, now is your chance 😊 Join us in a terminally strange, yet strangely sweet flight with THE LIQUID JET. ✈️✈️✈️ Freshly out on Steam @ store.steampowered.com/app/3280810 #indiegame #weirdcore #theliquidjet
It's alive! Not merged yet because there's still some things to resolve. But we are close...!
a=(x,y,d=mag(k=(4+sin(y*2-t)*3)*cos(x/29),e=y/8-13))=>point((q=3*sin(k*2)+.3/k+sin(y/25)*k*(9+4*sin(e*9-d*3+t*2)))+30*cos(c=d-t)+200,q*sin(c)+d*39-220) t=0,draw=$=>{t||createCanvas(w=400,w);background(9).stroke(w,96);for(t+=PI/240,i=1e4;i--;)a(i,i/235)}//#つぶやきProcessing
Wind erosion on top hydraulic erosion, every 100.000 particle simulations. It does make things look less harsh. Anyway, will call it for tonight, goodnight my dudes.
improving...
The Liquid Jet is OUT FOR PC! Get it while it's hot ;) store.steampowered.com/app/3280810/Th…
The Liquid Jet release trailer is out! PC release any day now! youtube.com/watch?v=VIsjvU…
Retro Sumus’ Sovietborgs will launch on IndieGoGo on June 25th for Dreamcast, Mega Drive and Neo Geo. We can reveal exclusive details on the Dreamcast version, which will feature unique enhancements! 🌀🔥👌 Read our article here: thedreamcastjunkyard.co.uk/2025/05/soviet…
Duke Nukem add on Caribbean Life's a Beach has been ported to the #Sega #Dreamcast by Ivan Guber Duke's catching some sun - youtu.be/d3E9fYmtgLs @falco_girgis @IanMicheal10 @poiitidis @TheDCJunkyard @DreamcastHubCom @CombyLaurent1 @Nemesis2K @DreamcastMe
Falco Girgis and Stef Kornilios Mitsis Poiitidis are developers on the GTA3 Dreamcast port. They join @kbal11 to talk about the Dreamcast hardware and the heroic task of porting GTA3 to the console. @falco_girgis @poiitidis softwareengineeringdaily.com/2025/05/08/gra…
New blog post! "Load store conflicts", in which we look at some performance sensitive code that has surprisingly dramatic performance swings based on the compiler and the microarchitecture used. RTs appreciated! zeux.io/2025/05/03/loa…
Got the second level of The Liquid Jet to load up on the Dreamcast! Still quite a few things to implement and new glitches to fix.
Dropped Episode #3 two days late, Spotify hiccup, but we’re live on all platforms now! Huge thanks for vibing with these videos and to every guest who just says “yes” to joining me ❤️ Watch/listen to Emilio’s unreal story!
Episode #3 is out! Chatted with Emilio López, rendering engineer on Grand Theft Auto VI. His credits include Forza Horizon 5, Fable, Mafia, LEGO games, and more. He’s also an open-source dev with hlslpp and crstl. Emilio’s self-made career is unreal. YouTube and Spotify links in…
Dreamcast Ports Of GTA Classics Surpass The PS2 Originals Thanks To Mods. timeextension.com/news/2025/04/d…
Managed to get baked + dynamic lights mix working last night!
HUGE news for Sega Dreamcast and Nintendo Gamecube/Wii developers... The KallistiOS independent SDK and operating system which has powered the DC community and its homebrew releases for the last 20+ years is now on its way to the GC and Wii! Follow darc for more info!
as a longtime Dreamcast scener and contributor to KallistiOS (dreamcast scene's homebrew OS kernel which serves as its SDK) I'd been working on porting it to GameCube for the past month or so as a fun project to get out of my longtime Dreamcast bubble now after yesterday's Wii…
Four years ago, my friends and I decided to create the kind of game you're never supposed to make. A multi-hour psychological horror campaign with fully animated cutscenes, voice acting, intricate worldbuilding... And after a lifetime of work, we did it. We pulled it off