Medreseli
@medreselikasif
A coder
I am developing a multiplayer board game that will be played on browser. Initial game mechanics are working. I am using Vite, TailwindCSS, Framer Motion, Hono and Cloudflare Durable Objects.
After making some notable progress, I wanted to try my game on a real server. It works nicely for now. This is the link of my game: kapmaca.zerdalu.com (I did not test it on mobile browsers.) Some notes for myself to optimize gameplay and fairness: - Bombs are too…
If you are building something complex and feel like it became something you can not grasp anymore. Here is a tip that should be helpful: - Ask your AI assistant to express your code as a @MermaidChart sequence diagram. - Then, you can easily visualize the flow of your code.…
This is my multiplayer board game. Its rules are simple: Pick tools, stop opponents, collect apples and win! #gamedev #turnbased #TurnBasedThursday #gamedevs #IndieGameDev
If you are using Cloudflare Durable Objects then you need to know this. Every DO is made up of 2 parts: state and script. State is the data that you keep in storage in case of eviction from memory. Script is the process that flows according to DO's state. Now, state has a…



There is no paradox in religion. Saying God is all good is like seeing a lion hunt a deer and labeling it good or bad which is not logical. God is the creator of everything. God can not be classified as good or bad. God loves good and good doers. God's knowing is like throwing…
The experience trying to build an AI system seems to lend the obvious answer to the religious paradox: if God is all good, and all knowing, and all powerful, why do bad things still happen? Clearly a bad prompt engineer.
In my game, if you die, you go back to your starting cell. And your apple goes to the cell you died. Even if you lose your apple, you still have a chance to fight back. However, I you die again when you no longer have any apples, you will lose the game. When you collect all 4…
Now players are able to see the number of apples they currently have. If a player loses its apple, loses the game. If a player collects all the apples, wins the game. Also, every player can paint 4 tiles when their turn comes. If a player has more than 1 apple, can paint…
Progress report! We now have bombs, mines and rocks. Soon apple capturing mechanics will be ready too! #IndieDevs #gamedev
Why does @Cloudflare need to keep verify if I am human? Is verifying once not enough? @CloudflareDev
My multiplayer board game now has mines and rocks. Mines explode if you try to pass over them and rocks block your road. #gamedevelopment #indiegame #indiedev #indiegamedev #solodev #gamedev #gaming
What if your next coffee break was a battle of wits? ☕♟️ I'm working on a new real-time board game you can play right in your browser. Here's some of the very first gameplay! I'd love to know: for a real-time strategy game like this, what's the one feature that would get you…