Marw
@marwdev
Indie game dev, working on a detective mystery
What's in the box? - New push mechanic is in. #indiegame #gamedev #screenshotsaturday
Between the rocks, something's hiding. Now featuring: - Fade-in / Fade-out - No loading screens - Squeeze-through animation #gamedev #indiegame #indiedev
Trying out a dither + pixelation effect. What do you think? #gamedev #screenshotsaturday
Working on interior lighting for the detective’s office. #gamedev #indiegame #indiedev
When the sea speaks in light, you’d better listen. #gamedev #indiegame #indiedev
Examination Mode — inspect wounds, trace impact points, piece together what happened. 🔍 #gamedev #indiedev #wishlistwednesday
a recurring problem when working in 2.5D is that its hard to gauge the colliders of objects in a scene which leads to players getting stuck i think i've found a really dumb and/or clever way around it if you wanna read a little thread (1/5)
A body on the shore. A lantern in the fog. The island doesn’t talk — but it remembers. #gamedev #indiegame #indiedev #screenshotsaturday
in games you often want sounds to emit from an area a quick hack: move 🔊 to the *closest point* inside assets exist for this, but I didn't like their usability/performance, so I built one it's a really nice tool even for non-audio stuff is anybody interested in the source?
Questions abound, answers are buried deep. The detective’s work is just beginning. #gamedev #indiegame #indiedev