Ingmar Trump
@klimbi123
Game Developer from Estonia Wishlist Drone Sector on Steam: https://store.steampowered.com/app/3279440/Drone_Sector/?utm_source=x
Hey #PitchYaGame Drone Sector is a futuristic gunship simulator with RTS elements. - Provide close air support - Guide your ground troops - Research new weaponry 🟥Demo out now: store.steampowered.com/app/3710740/Dr…
While developing completely unrelated stuff to AA, I discovered that with high velocity and constant altitude changes, I can dodge AA rockets. They don't get close enough to explode, so they keep infinitely circling the gunship, until they reach it. #gamedev #IndieGameDev
Radio system improved🔊 Controlling your own IFV is pretty fun, just watch out for: - Sneaky AT infantry - Enemy IFV hiding in the bushes #gaming #gamedev
Enemy AA is half working. I don't know what's going on at the end there. #gamedev #indiegame
Exactly 1 year ago I started posting about Drone Sector. The game has changed a lot and somehow not at all. #gamedev #indiegame
Working on some gunship systems!
Drone Sector now has smoke vision blocking system. It blocks the line of sight of everyone. Any explosion with sufficient smoke would also block vision. As for these smoke grenade weapons, I'd have to tweak their size and duration. #madewithunity #gamedev
I'm messing around again, making the minigun fire artillery shells. #screenshotsaturday #indiedev
Just for fun, I gave each of my 8 infantrymen a 150mm artillery cannon with a fire rate of 120 shells per minute. That's more firepower than my gunship. #gamedev #indiegame
Progress on AI development - Squad leapfrog movement - Formations Technically the game already had formations, but prior solution had performance issues and was overall pain to work with. #screenshotsaturday #indiedev
Enemies turned on Maximum Speed!!! Just a bug, every time they flee from explosions, their speed gets multiplied by 1.5, but it is never reset. #gamedev #game
I'm experimenting with incoming damage visual effects. For gameplay reasons, I'm also considering an option of one of your 4 cameras breaking after x amount of damage. In this video the thermal broke, remaining glitched out for the whole mission. #madewithunity #gamedev
I started work on enemy Anti-Air. How would you defend yourself against these missiles? #gamedevelopment #indiegame
Shell with gravity VS shell without gravity Same speed 300 m/s Same start (almost) Same end #madewithunity #IndieGameDev
What is the enemy doing??? Lots of the project refactor is done: - Drone flight works - Firing from gunship works (new gunship weapons are much easier to create) - Better base for AI dev - Code changes compile much faster (my code dependencies were a mess before) #gamedev
1 week of refactoring later - game's a bit broken Necessary pain to: - Fix up bad code design choices from 1 year ago - Support weapon and squad editing - Make better radio chatter system - Support multi-stage missions - Simplify AI behavior development #indiedev #gamedev
1. I made the targeting boxes look different, if the gunship doesn't have direct line of sight (some squad member sees the enemy). 2. I'm experimenting with system, where the targeting boxes only show if you are zoomed in enough. #screenshotsaturday #gamedev
AC130 Firepower Meets Sci-fi – Drone Sector Demo Gameplay @klimbi123 youtu.be/i0zPoAT58jg
OMG IT'S UP- The Cleared Hot demo is live on Steam !!! Steam Link in comments below! Go forth and enjoy your helicopter nostalgia 🫡🙏🚁 #PitchYaGame