Jonjo Hemmens
@jonjo3d
Senior Environment Artist at @ThatsNoMoonEnt Formerly at @RocksteadyGames and @CAGames Opinions are my own :) http://artstation.com/jonjo
Finished my #DiscoElysium fan art project with @jeanzoudi



Worked on making a bunch of looping backgrounds for Jeffiot's Disco Elysium video essay. He's put so much effort and time into this, so if you like the game, give it a watch!
•new video• [𝕃𝕀ℕ𝕂 𝔹𝔼𝕃𝕆𝕎]
I'm here to make good on the promise we made. This time we will stay by your side. summereternal.com
Almost done with design. Now the progress is much slower, because I need to go into details, but testing in game feels nice already.
Hi everyone Finished my Markha project rendered in Unreal 5.6, a 7-day environment production Inspired by some learnings in Senegal about the Markha mask in Bamana culture,the Bandiagara cliff and the Dogons ethnic group in Mali More breakdown here : artstation.com/artwork/y4mK5Q
Meet Your Mentor: @jonjo3d Jonjo is a Senior Environment Artist at That's No Moon, and he brings a strong skill set in environmental storytelling and asset creation to his work. His extensive experience includes contributing to Suicide Squad: Kill the Justice League at…
Work update from me! 🌸 I'm open for freelance! One of my goals for 2025 was to start joining more projects! The past 6+ years, I specialized in creating stylized environments in 3D for Games. I am also starting mentorships! Shoot me an email over at [email protected] 📫
GET READY FOR BATTLE! The Apocalyptic Weapons Challenge starts this Monday, March 10th. Create the ultimate weapon to impress judges and win awesome prizes: sierradivision.com/blog-post/figh… #3dmodeling #GameArt #sierradivisionchallenge
A little animation from an upcoming project
Over the years, I’ve been asked by mentees, colleagues, and students how to become a better environment artist- Since this is a more nuanced and personal process, I thought summarizing my thoughts in a blog post would be the most helpful approach. artstation.com/blogs/alexbedd…
@GarciaJones8000 Breakdown of the textures I promised <3 Sorry for the GIF compression.
Decals/overlays sheets are quite crucial imo to achieve natural but optimal results. Hammer tinting options enables quite a lot of possibilities to adapt them to the content. Here are some I designed for Train in CS2. I ll do a breakdown of some of the trains next time :)
One of the most fun things about working on Counter Strike is doing graffiti. Some I did for Train <3
Showcased publically back in 2023, here's some pre-alpha work I did on the VTM Bloodlines 2 Haven 🦇 artstation.com/artwork/xDan8X