🦋 @jaimebboyjt.bsky.social 🇬🇧 🇻🇪 🇮🇹
@jaimebboyjt
Creative developer at @PushSecurity Vue.js / Three.js Former Core-Team-Member in @tresjs_dev
lab.jaimetorrealba.com If you use @tresjs_dev I've several demos in my playground, check it out 😜
Only in unreal... youtube.com/watch?v=xImMTs…
Simple demo, image reveal based on: tympanus.net/codrops/2024/1… #threejs #threejsjourney as usual using @tresjs_dev
We reached the 3K github⭐️ in @tresjs_dev 🥳 Thanks a lot to everyone that have supported the project in this last couple of years and to the community for being so freaking awesome
I've updated Three-scatter and now you can have Percentage of distribution when multi-models is provided. :D github.com/JaimeTorrealba…
With the Man!!!
You can thank him for the whole @tresjs_dev cientos package 😊 Great to see you my friend @jaimebboyjt
WebGPU support for @tresjs_dev is in da house 🥳🥳🥳🥳 github.com/Tresjs/tres/pu… cc @threejs @vuejs
The most simple procedural animation I can think of, using something called "distance constrain" :D This was fun, as usual with @tresjs_dev #threejs #threejsJourney
Hi guys. my new library three-scatter is here! #threejs -Full control over all the samples, -Align to normals, -Remove collisions method -Seeds -Debug mode -More, check it out: github.com/JaimeTorrealba… Please let me know what you think :D
Last one for now, you can use multi-models with ThreeScatter, to scatter lots of 3D models (for now the distribution is evenly) #threejs
Update of ThreeScatter: demo with animated models #threejs :D
Little update of TreeScatter #threejs: Aligning Models based on the surface ✅ Debug mode ✅ I'll be doing some testing, edges cases. Then probably improve the docs and the pkg page
Teaser "gameplay"' of "Half-Evil Eternal".js this fantasy mix done in @threejs My goal here? Kick off some animations and make the dialogue feel alive, like something’s really unfolding.
In short I'm trying to create a pkg for #threejs, inspire by Blender's GScatter, That allow you easily and randomly put Models base on any geometry :) - % Distrubutions on scatter models - Options to affect ALL or individuals models - Remove duplicated - Align models up
I recently realize the InstanceMesh2 made by @agargaro_dev, and let me tell you is very good github.com/agargaro/insta… of course, I made this example with @tresjs_dev
This is an inner work, was a very interesting challenge @greensock is amazing!
🚀 We’re thrilled to announce our $30M Series B led by @Redpoint, supercharging our mission to stop identity attacks 🚀 Check out the press release here: pushsecurity.com/news/push-secu…
I always wanted to do it, fortunately I didn't come with the math, thanks for the great content @dangreenheck. Caustic effect (I just took the shaders for this, not the entire water) Done with @tresjs_dev
Distributed points on continents, based on: @akella 's video: youtube.com/watch?v=u1mRIY… As usual using @tresjs_dev